Aspects and Pantheon Updates
Posted: Thu Sep 25, 2014 7:50 pm
1) Please split the FL and Regular Arelith deities in two, so they work off their own Deity Collections.
2) The following changes to Mulhorandi gods in the format of NAME | EXISTING ASPECT | MY SUGGESTION | SUPPORTING MATERIAL
Anhur | War & Destruction | War & Destruction, Nature | This.
Geb | Knowledge & Invention | No changes. | I thought Nature but no, he's v much a crafting deity. But K&I is a crap Aspect.
Hathor | Hearth & Home | No changes. | Awful aspect again, but hey ho.
Horus-Re | War & Destruction | War & Destruction, Hearth & Home | Horus-Re combines the vengeance and crusading of Horus, with the leadership and rule of Mulhorand and its governmental systems of Re, the original leader of the pantheon. So two aspects makes particular sense; and H&H is a good fit for "maintaining society".
Isis | Magic | Magic, Nature | This.
Nephthys | Hearth & Home | Hearth & Home, War & Destruction | Goddess of trade AND of protection, including but not limited to sponsorship of clerical mercenary companies.
Osiris | Nature | Nature, Hearth & Home | Osiris is the god of death, embalming, and also vengeance. His worshippers include paladins, rangers, and seekers of vengenace. So W&D may be good, but he's more in the sense of Kelemvor as a guardian of the dead.
Sebek | Nature | Nature, War & Destruction | Evil god of lycanthropes, river hazards, and a lot of crocodile-related slaughter. Yes.
Set | War & Destruction | Magic, War & Destruction | Set's Thing is being one of the Three Mulhorandi Gods of Magic, each of whom is themed - Isis is already this with two aspects. Set is very much about murder and tyranny, but Also explicitly of evil magic and diabolical wizardry.
Thoth | Magic | Magic, Knowledge & Invention | The Neutral god of Magic, but he's basically the Egyptian combo of Oghma and Azuth. I.e; his thing is being the Knower of All Knowledge, as well as the Lord of Magic. With how blandly awful K&I is on Regulith, this shouldn't be a problem, but is OP'd on FL. Hence suggestion #1.
2) The following changes to Mulhorandi gods in the format of NAME | EXISTING ASPECT | MY SUGGESTION | SUPPORTING MATERIAL
Anhur | War & Destruction | War & Destruction, Nature | This.
Geb | Knowledge & Invention | No changes. | I thought Nature but no, he's v much a crafting deity. But K&I is a crap Aspect.
Hathor | Hearth & Home | No changes. | Awful aspect again, but hey ho.
Horus-Re | War & Destruction | War & Destruction, Hearth & Home | Horus-Re combines the vengeance and crusading of Horus, with the leadership and rule of Mulhorand and its governmental systems of Re, the original leader of the pantheon. So two aspects makes particular sense; and H&H is a good fit for "maintaining society".
Isis | Magic | Magic, Nature | This.
Nephthys | Hearth & Home | Hearth & Home, War & Destruction | Goddess of trade AND of protection, including but not limited to sponsorship of clerical mercenary companies.
Osiris | Nature | Nature, Hearth & Home | Osiris is the god of death, embalming, and also vengeance. His worshippers include paladins, rangers, and seekers of vengenace. So W&D may be good, but he's more in the sense of Kelemvor as a guardian of the dead.
Sebek | Nature | Nature, War & Destruction | Evil god of lycanthropes, river hazards, and a lot of crocodile-related slaughter. Yes.
Set | War & Destruction | Magic, War & Destruction | Set's Thing is being one of the Three Mulhorandi Gods of Magic, each of whom is themed - Isis is already this with two aspects. Set is very much about murder and tyranny, but Also explicitly of evil magic and diabolical wizardry.
Thoth | Magic | Magic, Knowledge & Invention | The Neutral god of Magic, but he's basically the Egyptian combo of Oghma and Azuth. I.e; his thing is being the Knower of All Knowledge, as well as the Lord of Magic. With how blandly awful K&I is on Regulith, this shouldn't be a problem, but is OP'd on FL. Hence suggestion #1.