Currently, the paralyzing touch works as this:
This ability requires a successful melee touch attack. If the touch attack fails to hit, no uses per day of this feat are consumed.
If the touch attack hits, a fortitude saving throw vs. negative energy is allowed to avoid the effects with a DC of 14 + (pale master level)/2.
The paralysis lasts for d6 + 2 rounds.
Elves are immune to this attack.
While the death touch is set at 17 fort save, but increases by 1 for every 2 levels.
So what I'm really wondering is, Would it be possible to make it so that the touch attacks are not.. So horrible? (Since Spellcraft adds to the save against this, I dont think I've ever seen anyone get afflicted by these two..)
Would be pretty cool if it could add either int/cha for usage of this ability, or if the necromancy focuses would increase the strength.