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Celebrants mask and other high dc repair cost art crafting items.
Posted: Tue Jan 30, 2024 11:12 pm
by kirisin
Hello,
An issue that I’ve been experiencing rather recently on my shaman character that uses this item has run into a major issue of it needing to be repaired. The dc for such is set to 60. While the dc to craft it requires simply 42.
The majority of art crafters from what I have seen tend to end up at around 44 skill points invested to hit ‘Headband of protection’ or in some cases 46 for the possibility of mastery.
In effect this requires an art crafter to either Nat 20 their repair rolls or roll between a 14-16 depending on their skill ranks this makes the chance to repair is around 20-30% Per crafting point used for these high invested art crafters. Not to mention the compound probability issue if you want to fully repair the thing. I believe if you only spend 30 points on attempting to repair it, you’d end up with a 0.000000000000021 chance of getting a full repair.
If you just happen to use the item and not be invested into art crafting your screwed. Least, you have a friend or repair bot for your big head slot item. In a similar vein tailoring and smithing items of a similar dc to craft have the same repair dc.
Rogue leathers 45 crafting cost/45 repair cost
Adamantine bracers of avoidance 45 crafting cost/45 repair cost
And yet these items have repair kits associated with their craft, Art crafting does not.
I will argue that there is a certain ease of craft regarding materials on most of these items. 3 Lady's Tear, 1 Helmet (Mithral), 1 Rare Hardwood, 5 Potion of Owl's Wisdom is a far cry from the cost of adamantine, mithral dust and such from others. However, I should not have to remake the item every time it gets damaged.
I can see a few easy solutions to this problem.
1) Grant art crafting a repair kit, by far the easiest thing to do in my opinion and it would also create decent quality of life for those invested into the trade skill.
2) Lower the repair dc’s of these items.
3) Allow other trade skills to repair these items
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Tue Jan 30, 2024 11:35 pm
by Fenran
You should also be able to repair these fairly reliably with their respective repairing kits (smithing, carpentry, tailoring, etc...)
Those are a lot easier and can be used by people without craft investment in those particular skills.
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Tue Jan 30, 2024 11:37 pm
by Svrtr
Fenran wrote: Tue Jan 30, 2024 11:35 pm
You should also be able to repair these fairly reliably with their respective repairing kits (smithing, carpentry, tailoring, etc...)
Those are a lot easier and can be used by people without craft investment in those particular skills.
As mentioned in the main post, there ISN'T an art crafting repair kit. That is the problem
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Tue Jan 30, 2024 11:41 pm
by Fenran
You can use smithing kits on helmets. I know I've repaired art-related helmets that way. Beguiler's Crown being one.
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Tue Jan 30, 2024 11:49 pm
by Svrtr
Fenran wrote: Tue Jan 30, 2024 11:41 pm
You can use smithing kits on helmets. I know I've repaired art-related helmets that way. Beguiler's Crown being one.
For whatever reason, this is not possible on the celebrant's mask. The poster tried, I too tried. For whatever reason this helmet CANNOT accept the smithing repair kit
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Tue Jan 30, 2024 11:51 pm
by kirisin
Fenran wrote: Tue Jan 30, 2024 11:41 pm
You can use smithing kits on helmets. I know I've repaired art-related helmets that way. Beguiler's Crown being one.
You can not on the Celebrants mask, I've attempted with every repair kit.
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Tue Jan 30, 2024 11:58 pm
by Fenran
I tested it on the PGCC and it seems like carpentry repair kits work?
I tried Tailoring -> Item type does not match the Repair Kit.
... tried Smithing -> Item type does not match the Repair Kit.
... tried Carpentry -> Item is already fully repaired.
I'd test on live but I don't have a damaged celebrant mask there 
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Wed Jan 31, 2024 1:04 am
by Svrtr
Fenran wrote: Tue Jan 30, 2024 11:58 pm
I tested it on the PGCC and it seems like carpentry repair kits work?
I tried Tailoring -> Item type does not match the Repair Kit.
... tried Smithing -> Item type does not match the Repair Kit.
... tried Carpentry -> Item is already fully repaired.
I'd test on live but I don't have a damaged celebrant mask there 
Dear god, cheers. It works, and I cannot find this mentioned anywhere and so Ill ask the wiki team to put that on the wiki.
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Wed Jan 31, 2024 1:05 am
by kirisin
Alright, they worked. Not sure if the ones I had previous were bugged or not or I had the wrong kits.
The dc is still rather high however.
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Mon Feb 05, 2024 11:56 am
by Hazard
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Mon Feb 05, 2024 12:19 pm
by Kalopsia
Will submit an experimental fix in the days to come.
Re: Celebrants mask and other high dc repair cost art crafting items.
Posted: Tue Feb 06, 2024 3:10 am
by kirisin
Kalopsia wrote: Mon Feb 05, 2024 12:19 pm
Will submit an experimental fix in the days to come.
Awesome thank you for looking into it!