Page 1 of 1

Fixing Barbarian Dips and Multiclassing

Posted: Mon Aug 12, 2024 4:29 pm
by Xersaoth

The barbarian is a class that requires extremely deep investments and provides virtually no benefits in its early levels, rendering any dips in the class or multiclassing with the barbarian class as a base totally meaningless.

I propose to:

1. Remove the 15+ barbarian level requirement for Terrifying Rage, as it is not much better than the rogue's Dirty Fighting or Method: Gruesome Technique.
2. Change the 20+ barbarian level requirement for Thundering Rage to 7+ barbarian levels, 23 str and 19 con, making it balanced comparatively to the feats from classes like the weapon master but very demanding stat-wise.
3. Replace the requirements for Mighty Rage as in 2.

Generally, all three rage feats mentioned above must, of course, remain epic and require 20+ character levels.

4. Another adjustment I would recommend is adding a few bonus feats to the class, making it slightly more adaptable, perhaps instead of the Uncanny Dodge feat. I see no reason why barbarians should be able to avoid traps.

It seems generally unfair how many bonus feats other classes like fighter (eleven), rogue (six), spellsword (three) and many others get, while the barbarian class gets ZERO. Then, the class is thematically bound to three rage feats out of four available that are also locked behind 20 barbarian levels, and then one is forced to remain pure barbarian or take fighter levels to take any additional feats.

In epic levels, terrifying rage is weak, as it is applied only once and pretty much any decent PC has immunity to fear or mind-effecting or just high saves; mighty rage provides mainly a short-lived dispel-bonus every 18 second, which is forever in PvP; thundering rage is powerful, yes, but barbarians do not even get any AB bonuses, unlike ANY other mentioned class, which makes additional APR much less useful. All of these epic rage feats are laughable when compared to the feats from the (7+) weapon master or all bonuses one could get from the (7+) rogue or ridiculously long lasting wards from the (7+) spellsword class.

Thus, making the offered changes would improve both the versatility of the barbarian class, making it more balanced, and allow for slightly more flexibility with other builds.

P.S. I am aware it is not a huge problem for those who want to try playing the class and ready to go all in forever, but it is a huge problem for long-term base barbarians who desire to step back and have at least some versatility.