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-Ward not working as intended
Posted: Sun Oct 27, 2024 12:05 am
by AdreannaDrea
Hello,
I'm playing my character Kethra Nagel, who has recently found herself in the underdark. I placed a -ward to ignore scryers, but weirdly one was able to get through twice, despite the ward. The ward was freshly placed (about 15 minutes at most) and improved invis did them block the third attempt.
Our best guess is that because we logged off with a ward placed, then came back and rested then -warded about 20 minutes later, that the timer on the old one for some reason correlated to the new one.
Re: -Ward not working as intended
Posted: Sun Oct 27, 2024 12:06 am
by D4wN
I know someone else who was recently scried while a ward was placed down. Thought it was a glitch maybe, but appears it may be a bug now. This also happened on the UD server. I would have to test if it happens on other servers too.
Re: -Ward not working as intended
Posted: Sun Oct 27, 2024 2:20 pm
by D4wN
I just tested it on the C&P server and was unable to scry with a ward down
Re: -Ward not working as intended
Posted: Tue Oct 29, 2024 10:58 am
by Eira
I was scried at least 3 times through a ground ward. We tested it with a div specialist and they could not manage it, but I need to test with diviner's sanctum.
I am positive it has to do with diviner's sanctum.
Re: -Ward not working as intended
Posted: Wed Oct 30, 2024 12:57 pm
by Sincra
I am aware of this bug.
Ironically it never came up before because wards lasted for as long as they lasted, but with all the adjustments to how they're cleaned up the old method of
DestroyObject and Variable cleanup on a delay is no longer working as would be expected.
To this end I'll be moving the cleanup to do the following:
- Check during the cleanup on logout or rest if any other wards exist in the same area as one being cleaned.
- If they do, skip the variable cleanup.
- If they don't, cleanup the variables.
- Run the cleanup function that handles checking validity on the delay instead of the deletion of objects and variables.
These two factors, and conditionals, will prevent false variable cleanups.
I can't guarantee when it will be in, but hopefully this clears up some confusion.
Re: -Ward not working as intended
Posted: Wed Oct 30, 2024 2:02 pm
by Party in the forest at midnight
So to make it clear, -ward works perfectly fine for the spell duration, the problem is the spell timer is accurate and the vfx timer is not?
Re: -Ward not working as intended
Posted: Wed Oct 30, 2024 8:10 pm
by Iceborn
Party in the forest at midnight wrote: Wed Oct 30, 2024 2:02 pm
So to make it clear, -ward works perfectly fine for the spell duration, the problem is the spell timer is accurate and the vfx timer is not?
The problem is that there's a disconnection between the spell duration and the function that cleanses the variables that we use to keep track of its secondary effects in the area. Multiple uses of a ward in the same area can break the system.
For the time being, it is recommended you make use of secondary scry protection methods, if you care about scry safety.
Re: -Ward not working as intended
Posted: Wed Oct 30, 2024 9:21 pm
by Party in the forest at midnight
Oh wow, thank you for clarifying it.