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Ward teleport should prevent creatures from being ejected from the plane
Posted: Sat Feb 22, 2025 5:22 am
by RaeRey
Ward teleport should prevent creatures from being ejected from the plane.
Expected Behavior:
Ward teleport should prevent creatures from being ejected from the plane by Word of Faith.
Current Behavior:
Word of Faith banishes hostile summoned creatures, including 1/day Epic Summons, bypassing Epic Spell Focus: Abjuration's Ward teleport which is supposed to prevent summons from being returned to their home plane.
-- Ward teleport will prevent all planar traffic, and prevent creatures from being ejected from the plane. However, they will be struck with Portal Shock, and be rendered stunned for 30 seconds in the case of dismissal, and 45 seconds in the case of Banishment. PCs struck with Portal Shock are only stunned for 9 seconds. This stun bypasses immunity.
Steps to Reproduce:
Re: Ward teleport should prevent creatures from being ejected from the plane
Posted: Thu Feb 27, 2025 7:24 am
by Iceborn
RaeRey wrote: Sat Feb 22, 2025 5:22 am
Ward teleport should prevent creatures from being ejected from the plane.
Expected Behavior:
Ward teleport should prevent creatures from being ejected from the plane by Word of Faith.
Current Behavior:
Word of Faith banishes hostile summoned creatures, including 1/day Epic Summons, bypassing Epic Spell Focus: Abjuration's Ward teleport which is supposed to prevent summons from being returned to their home plane.
-- Ward teleport will prevent all planar traffic, and prevent creatures from being ejected from the plane. However, they will be struck with Portal Shock, and be rendered stunned for 30 seconds in the case of dismissal, and 45 seconds in the case of Banishment. PCs struck with Portal Shock are only stunned for 9 seconds. This stun bypasses immunity.
Steps to Reproduce:
Not a bug.
Word of Faith destroys summons, even if the wording implies they are being banished.
Closing and archiving.