Curse of Luck:
Your character is constantly bruised and battered from mishaps and misfortunes: Tripping over cobblestones, running into doors, falling over chairs, slipping on wet floor... You name it, your character has seen it.
Luckily, every misfortune has its perks, and you know it!
Effects: Character randomly stirs off the players chosen path every now and then. A character will also randomly trip and fall or other clumsy mishaps. Any roll has a miniscule, additional chance to fail.
They will, however, always find a blessing in disguise, if they look hard enough: A lost purse under the couch they just fell over, a dodged fireball/trap/etc. that is barely avoided by clumsiness. A hidden compartment in a bookshelf that just so happened to spit a falling book onto a characters head.
Basically, you have to actively LOOK for your characters luck. Could be anything, really, the ones mentioned are just what I could think up quickly.
... Wild idea, tbh, but that would be mad fun ^^
Also, Djinni in a bottle:
These characters can use the djinni bottles unlike any others. If that is due to an innate connection with a djinni's plane of existence or pure chance is unknown.
What is known is that such personalities can truly control the djinni, wishing for whatever they desire without a catch or malevolent consequence thought up by the djinn.
It will, however, take a fair deal of work - the djinni will only fully bow to a master if they can solve a riddle, find a (combination of) item(s), read a specific incantation or speak a keyword... For three wishes, there will be three tasks, and the djinn will merely hint at what a True Wish entrails.
A character can ask 3 (or maybe even just 1, so it doesn't get out of hand) True Wishes from a djinn. There is an array of wishes and only a small part of it is known.
A djinn will grant any wish, but once it considers your wish requested, it will fulfill exclusively this one wish - a character might not even know what that wish is.
To seal the deal with the djinn you now have to fulfill (a) task(s): solve a puzzle, gather components, sacrifice an innocent, etc.
Third, Chosen of the Faerzress:
Can toggle faerzress-settings in any area (or radius), thus being able to secure natural faerzress areas or make any place of their choosing faerzress active.
... Honestly, I don't have a proper background thought of that, this just popped into my brain.
Aaaaand fourth: Child in Time:
A character can force an area into turn-based mode.
... I honestly have no clue if that's any sort of viable. But the idea is fun ^^