Assassins and Disguises

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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sylaes_green
Posts: 18
Joined: Sun Aug 07, 2022 10:12 am

Assassins and Disguises

Post by sylaes_green »

Hey hey! I have a fun idea for the assassin class, and I hope you'll love it as much as I do!

First, I will say that I love assassins. The cinematic lore of the brilliant master-of-disguise, seemlessly blending into a variety of environments to accomplish seemingly impossible tasks. I can't get enough of it! And I'd love to bring that character concept to Arelith! I have however found some limitations, prompting this idea and this post.

Begin pitch!:

I'm pitching a mechanical addition to the Assassin class that allows one to change their appearance and/or name for a limited amount of time. I believe the most applicable way to do this would be through an undroppable item, attuned to the character, that's imbedded with an innate ability.

The items are as follows:

Disguise Kit: This kit can be used 1/day or 1/rest. It gives the player access to the -head console command. Once a new head is selected, the character will have that disguise head for a duration of one hour. This addition allows our assassin to take on multiple personas, giving them better options to conceal their identity and return to their work once a job is complete. I also kind of love the idea of players hunting for a would-be assassin that no-longer exists, as our perpetrator would have already begun anew as a new persona.

Forgery Kit: This kit can be used 1/day or 1/rest. It gives the player the ability to change their name. Or perhaps it gives the ability to forge names on paperwork. I think either option sounds interesting. Like the Disguise kit, this ability would have a limited duration, likely 1 hour as well. Or perhaps it should just be limited use, like once per day.

Ideally, these items would be limited to the Assassin class, not part of the loot pool, and would be earned through the Assassin Quest System. If they were included to be part of the loot pool, I believe they should be tagged for Assassins, with maybe the inclusion of Invisible Blade. Perhaps a high UMD for versatility, somewhere like 55 or 60. But ideally, this would be an assassin only trait, providing a unique flavor to the class.

I've considered a third item, the Assassin Kit, which would be given once the Assassin reaches the rank of Master Assassin. This kit would grant the abilities of both of the other kits, allowing the use of both abilities at once, making for one true master-of-disguise.

Lastly, I would like to add that this idea stems from mundane concepts, such as dying one's hair or wearing a fake moustache. The majority of disguise RP would still have to be implemented by player creativity, as they have to act as a different person. I know the -head command opens up a lot of options that likely shouldn't be available here, so this would likely have to be restricted in some capacity, but the means and measurement of that capacity are outside my scope to accurately determine.

Overall, I think these additions would add a unique sense of flavor to the Assassin class, providing an extra element of both RP and mechanics that could greatly advance and benefit players' stories. If you have any questions, comments, or concerns; feel free to reach out. Thank you for your time and for all you do for the game each day.

<3 Xalden/Sylaes

Current: Xalden Grantz (AR175-current), a few unimportant side characters

Shelved: Petra Cystafein (AR 174-175), Phyrra Ssambra (AR178)

Dead and gone: Shandor Reyne

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