So, I was reading a conversation about sailing on discord in the build discussion, with folks saying it would be neat to have sail based on experience sailing (I assumed similar to darts), with others stating that's probably too much of an investment. I can see both sides, and in a world where its one or the other I would definitely land with the later, but then I thought about hidden persona/secret identity and came up with a wild idea.
Here's the basics of it
-All sail scores via ranks and buffs cap at 70.
-An additional 30 hidden ranks (like persona/secret identity) can be achieved over time.
-triggers as long as you have ten ranks in sail off the heartbeat script, and the speed is determined by a few factors
: ship size matters, going off required crew size. So, a one-man ship would go the slowest, a 3 man would go faster, up the
ladder.
: You can take a feat (or two) to also speed it up if you want (a bit finicky of an idea since folks can take it and relevel when they
no longer need it, but maybe removing it strips the added ranks?)
What I believe this will accomplish
-It will make it so eventually all classes can hit max sail, without the need of certain classes (I'm looking at you bard) to get there. Bard would still be useful in getting to the 70, but not necessary for the hard-core sailors.
-It gives people a choice between taking feats or heavily relying on the current buffs, which opens it up to a lot more builds (assuming they can fit the 33 ranks) and makes it so dedicated sailors are not still gear swapping all the time assuming they take the feats (33 +15 +wisdom bonus means at 8 base wisdom with a owls potion you only need to find 21 points in gear, with bard song that becomes a lot less but it's still unnecessary)
-it makes sailing a skill that is passed down over time, not how fast you level, since it makes sense for a new sailor to want to join a preexisting crew and get those extra points before heading out to start their own crew, something that may become more prevalent if the ship instancing thing is still a...well, thing. It's been a minute since we heard anything about it lol.
So, I think that's the gist of it, with the only thing left to sort out being how to deal with the current sailors on the transfer over. I have a few ideas regarding that as well, but it seems pointless to bring them up if everyone's going to hate the core idea to begin with
I also have no idea if any part of the suggestion is literally impossible to accomplish, so there's that too.