Currently, there is no way to remove many damage over time spells.
Lasting hostile magics feel as if they are, by definition, curses, but there's many spells that particularly feel like they should be removed by remove curse.
Thus, I would like the following spells to be reconsidered for their interaction with the spell remove curse, and whether they should be autodispelled, caster level checked (With a bonus or penalty), or just nothing.
Remove curse is a third level spell with only the very most niche of applications, and I feel like those applications should be greatly expanded, given that it is competing with the likes of Clarity, protection from elements, and even, one level down, lesser restoration.
This would encourage more casters to include remove curse into their standard rotation, and increase build variety, not to mention provide another thing to liven up the healer archtype gameplay loop.
Blackfire
Hellfire Inferno
Inferno
Flesh to Stone
Cursed Lightning, and similar blood arcana spells, both necromancy and evocation
Grim Terror
The Debuff from Epic Spell: Ward
Symbol Spells