Wolfsbane cure

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Elena
Posts: 207
Joined: Mon Sep 08, 2014 3:34 pm
Location: Switzerland

Wolfsbane cure

Post by Elena »

I suggest making a cure craftable, beside wolfsbane. So you can either try and find a wolfsbane, or look for a cook/alchemist who is able to brew a cure.

This is on the ground of the fact, that wolfsbane plants more often than not have no herb inside, which is pretty frustrating. I am aware these plants do not bloom 24/7, but they do not bloom reliably at night either.
I wouldn't mind if the recipe was rather expensive or hard to get components, but at least you would have a reliable source of the cure. The plants are either luck or bad luck.


Edit 1 (I got a PM with this)
I'd love to add to your Wolfsbane suggestion. Whilst the fresh plant is needed for the cure at the moment, it might be cool if not-so-fresh ingredients could be 'renewed' through alchemy/cooking?
Might I respectfully suggest playing the game, rather than indulging in speculation about how we might screw the game up in future? - Mithreas, 2014
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