Expanded Leadership Power
Posted: Sat Oct 24, 2015 4:56 pm
In light of recent suggestions on balancing takeovers and avoiding mechanically cheesy situations; anyone else at all ever find it strange that a councilor can only resign his post if the entire city has elections again?
As well; adding leadership permissions to simulate the effect of handing off power right now is a hassle, exiles get to wait and pray for some benevolent leader some day to hear their appeal and can't affect the city from outside, and invasive factions can only take over by stocking the ballot (and they can only do it once!)
Therefore, my suggestion to mend these is as follows:
> Present Leaders a new "I wish to surrender my post to someone" option - Encouraging RP with external factions, persuading intrigue, and fundamentally avoiding the 'elections x26 when a leader decides they can't really run the city'. There's potential for exploitation, but really it's both no more likely than/more inclusive and elaborate than the popular 'Insert obscure pawn and mass votes to them' route. Gives settlement leaders some say in how RP affects them, too.
> Alter how Exile works on City Officials - Essentially, allow the leader to give them protection from city actions; code into the City Official position that one holding it can't be exiled further, and automatically purges existing exiles. Removing it allows any exiles to act as normal, however; and people 'granted passage' should receive a similar message to outcasts on town entry.
> Allow Non-citizens to be made City Officials - Much easier for people to cut away when new leaders come in than vassalage, much less hurt feelings, and room for more of that outreaching RP; this lets a leader appoint an otherwise non involved character and provide the player with certain leadership granted privileges. This behaves as normal, and will require writs to execute and for each permission in multiple councilor settlements.
> Allow Leaders to grant Factions leadership support - As above, but requires a member of the faction to be in the settlement.
These options should expand RP, allow more intrigue plots, and generally provide an alternative to either scrapping the system or putting up with blatant under-the-table elections. Keeps people from feeling hurt about mass vote-ins by 'those that'd otherwise be unwelcome'.
As well; adding leadership permissions to simulate the effect of handing off power right now is a hassle, exiles get to wait and pray for some benevolent leader some day to hear their appeal and can't affect the city from outside, and invasive factions can only take over by stocking the ballot (and they can only do it once!)
Therefore, my suggestion to mend these is as follows:
> Present Leaders a new "I wish to surrender my post to someone" option - Encouraging RP with external factions, persuading intrigue, and fundamentally avoiding the 'elections x26 when a leader decides they can't really run the city'. There's potential for exploitation, but really it's both no more likely than/more inclusive and elaborate than the popular 'Insert obscure pawn and mass votes to them' route. Gives settlement leaders some say in how RP affects them, too.
> Alter how Exile works on City Officials - Essentially, allow the leader to give them protection from city actions; code into the City Official position that one holding it can't be exiled further, and automatically purges existing exiles. Removing it allows any exiles to act as normal, however; and people 'granted passage' should receive a similar message to outcasts on town entry.
> Allow Non-citizens to be made City Officials - Much easier for people to cut away when new leaders come in than vassalage, much less hurt feelings, and room for more of that outreaching RP; this lets a leader appoint an otherwise non involved character and provide the player with certain leadership granted privileges. This behaves as normal, and will require writs to execute and for each permission in multiple councilor settlements.
> Allow Leaders to grant Factions leadership support - As above, but requires a member of the faction to be in the settlement.
These options should expand RP, allow more intrigue plots, and generally provide an alternative to either scrapping the system or putting up with blatant under-the-table elections. Keeps people from feeling hurt about mass vote-ins by 'those that'd otherwise be unwelcome'.