RPR change idea.
Posted: Thu Dec 17, 2015 7:18 am
This was kind of swallowed out over in the other thread since things were moving so quickly, but I want to make sure it's heard.
Many people talk about RPR being pointless, and absolutely no encouragement to increase one's roleplay and strive for it.
I think it would be remedied if you provided a negative ECL to all characters equivalent to (RPR-10)/10.
This means that 20 RPR people will have -1 ECL, and 40 RPR people will have -3.
I think this is extremely well rounded because ECL works very exponentially. A negative ECL character will absolutely ROCKET through the hard low levels. (For example, at level 3 with -2 ECL, Gobollos the roach master will gift you between 400-500 EXP. And your RPR ticks will hit for 100+) However, the change decreases and dies out very quickly as you progress in levels.
So in conclusion, a high RPR player will be able to dance his way EASILY through the first levels, but would hardly be given a free pass to 30. A high RPR player will be able to enjoy a chill-out startgame, and instead of worrying how to get level 4, the early levels will pass by at a comfortable pace. A 10 RPR player will have to work just as hard as he does now for them.
Many people talk about RPR being pointless, and absolutely no encouragement to increase one's roleplay and strive for it.
I think it would be remedied if you provided a negative ECL to all characters equivalent to (RPR-10)/10.
This means that 20 RPR people will have -1 ECL, and 40 RPR people will have -3.
I think this is extremely well rounded because ECL works very exponentially. A negative ECL character will absolutely ROCKET through the hard low levels. (For example, at level 3 with -2 ECL, Gobollos the roach master will gift you between 400-500 EXP. And your RPR ticks will hit for 100+) However, the change decreases and dies out very quickly as you progress in levels.
So in conclusion, a high RPR player will be able to dance his way EASILY through the first levels, but would hardly be given a free pass to 30. A high RPR player will be able to enjoy a chill-out startgame, and instead of worrying how to get level 4, the early levels will pass by at a comfortable pace. A 10 RPR player will have to work just as hard as he does now for them.