Pale Masters: undead qualities
Posted: Fri Feb 12, 2016 9:32 am
Since PMs are technically partially undead, the ought to be technically partially affected by stuff that affects undead.
To reflect that ingame, several approaches are thinkable, yet this one seems the most balanced (frankly it wouldn't change too much and isn't even much of a nerf, but still adds flavour):
-Reduce damage taken by negative energy (ca. -25%)
+
-Reduce healing received by spells (ca. -25%)
Other approaches could be making them damageable by healing spells or even other effects vs. undead, though that's probably a bit harsh.
To reflect that ingame, several approaches are thinkable, yet this one seems the most balanced (frankly it wouldn't change too much and isn't even much of a nerf, but still adds flavour):
-Reduce damage taken by negative energy (ca. -25%)
+
-Reduce healing received by spells (ca. -25%)
Other approaches could be making them damageable by healing spells or even other effects vs. undead, though that's probably a bit harsh.