Kudos for the Defeat of the Army of Light.
Posted: Mon Oct 06, 2014 1:27 am
I am delighted to announce the conclusion of most of my main plot Arc. Sans loose ends I might throw at you later. This concludes the main thing I've been running as a DM, and my only major quest arc of this tenure. It's been an utter blast terrorising, tormenting, killing, maiming and otherwise doing horrible things across Arelith. Admist all of that, a few players/characters/towns stood out to me that deserve special Kudos.
Amadeo -
I've no idea how you always managed to turn up. Everywhere. All the time. Thwarting things. I was amazed by you as a player, I remain so as a DM. The roleplays good, the thinking is impressive, the ability to take defeat and victory in the same step is unmatched.
Serafine -
Bah humbug. If you ever need a player to slay something, this Knight has it all. But underneath that horrible dragon slaying statline, there's a character there it's a pleasure to torment, full of emotions and emotes, where every action has a little consequence.
Amana -
Throughout the whole plotline, Amana seemed to give things consistence and leadership. Despite a mixture of being flattened (literally, in one case) or running away in every battle, she played a major part in the storyline by organizing, motivating and leading other characters to do 'something.'
Alair -
I'm sad you wern't there at the end. Your roleplay during all of this has been second to none. Grim determination, steadfastness in the face of evil, personal suffering. A character with a thousand weaknesses and strengths, who made everything that happened matter.
The Arcane Tower - (And in particular the Conclave)
You guys did a wonderful job at putting up with your unwelcome guests at first. The bitterness and resentment that slowly turned into rightous anger was fun. I appologise for not being able to be around enough to make the occupation, such as it was, more fun, but for the time you were involved it was excellent fun.
Wharftown and it's waymen.
I ended up basing an awful lot of things, both good and outright horrible in Wharftown. Indeed, I nearly burned it down twice. The reason I pick on you, little fishfolk, is there I had the most fun. People were around. Often. (I kept wanting to attack Guldorland, but no-one was ever home). They reacted, rallied, died, fought, won and celebrated with the best of them. No attack was ever boring, you never acted like you knew you'd win. Every time it was a random collection of characters half of which I'd never heard of before, and every time you rocked.
I've had a blast as a DM thus far. I'm not gone now, I remain till Mith fires me, but you'll likely see lots less of me doing horrible things to you all. No more Golems, or random armies of Zombies, and no more town burning.
Thank you.
Amadeo -
I've no idea how you always managed to turn up. Everywhere. All the time. Thwarting things. I was amazed by you as a player, I remain so as a DM. The roleplays good, the thinking is impressive, the ability to take defeat and victory in the same step is unmatched.
Serafine -
Bah humbug. If you ever need a player to slay something, this Knight has it all. But underneath that horrible dragon slaying statline, there's a character there it's a pleasure to torment, full of emotions and emotes, where every action has a little consequence.
Amana -
Throughout the whole plotline, Amana seemed to give things consistence and leadership. Despite a mixture of being flattened (literally, in one case) or running away in every battle, she played a major part in the storyline by organizing, motivating and leading other characters to do 'something.'
Alair -
I'm sad you wern't there at the end. Your roleplay during all of this has been second to none. Grim determination, steadfastness in the face of evil, personal suffering. A character with a thousand weaknesses and strengths, who made everything that happened matter.
The Arcane Tower - (And in particular the Conclave)
You guys did a wonderful job at putting up with your unwelcome guests at first. The bitterness and resentment that slowly turned into rightous anger was fun. I appologise for not being able to be around enough to make the occupation, such as it was, more fun, but for the time you were involved it was excellent fun.
Wharftown and it's waymen.
I ended up basing an awful lot of things, both good and outright horrible in Wharftown. Indeed, I nearly burned it down twice. The reason I pick on you, little fishfolk, is there I had the most fun. People were around. Often. (I kept wanting to attack Guldorland, but no-one was ever home). They reacted, rallied, died, fought, won and celebrated with the best of them. No attack was ever boring, you never acted like you knew you'd win. Every time it was a random collection of characters half of which I'd never heard of before, and every time you rocked.
I've had a blast as a DM thus far. I'm not gone now, I remain till Mith fires me, but you'll likely see lots less of me doing horrible things to you all. No more Golems, or random armies of Zombies, and no more town burning.
Thank you.