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Cordor Changes!

Posted: Thu Feb 18, 2016 11:45 pm
by P Three
WOW! I seriously...just...WOW!

So amazing! You guys are...WOW!

Re: Cordor Changes!

Posted: Fri Feb 19, 2016 12:44 am
by Ebonstar
just wandered around going this is so cool

Re: Cordor Changes!

Posted: Fri Feb 19, 2016 12:45 am
by Thake

Re: Cordor Changes!

Posted: Fri Feb 19, 2016 12:48 am
by Dreadwolf
Although I wont be on Cordor much being a UD player at heart. Have to admit, hopping on my lowbie I was pretty impressed. Good job Devs, really shows you care.

Re: Cordor Changes!

Posted: Fri Feb 19, 2016 12:58 am
by Mayonnaise
Well done, builders - y'all are amazing.

Re: Cordor Changes!

Posted: Fri Feb 19, 2016 4:43 am
by P Three
Thake wrote:Look at this: viewtopic.php?f=19&t=6388
Look at the timestamps, goon. :P

Re: Cordor Changes!

Posted: Fri Feb 19, 2016 5:12 am
by Twily
And while we're at it, an extra nod to the performance improvements!

70-80 people online, and only minor lag!

Re: Cordor Changes!

Posted: Fri Feb 19, 2016 6:24 am
by Dinosaur Space Program
So this thread gets equal love. From me anyway.
Performance has been great. I counted 89 people on at one point. Most of which were on the Cities/Planes.

Re: Cordor Changes!

Posted: Fri Feb 19, 2016 9:50 am
by Wordless Truth
In addition to all the amazing details and stunning atmosphere that makes Cordor feel like an actual city now, many implementations are actually really brilliant and RP-inducing.

Beyond the obvious points (Theatres, moving the docks to the northern outskirts, all the pretty pretty design and the whole new feeling the NPCs and accessible houses now create, convos...), there is this one thing:

Removing the loitering point in front of the Nomad, and making the Nomad a shortcut into the city. Giving people stuff to do in the Nomad, and an overall more cozy feeling. Considering the traffic it will probably receive due to its positioning, and the new design, I expect it to finally draw people into the tavern to loiter. This was a big point in the past.
First, the loitering poing point was in front of the temple, which was where the Nomad was before this update. The temple was moved and the tavern placed there, to have people say 'hey, let's rather go get inside to RP there instead of stand in the streets no matter the time or weather'. Didn't work as intented, it was even more awkward then, because people stood around in front of a pub in a line along the street.

I really hope the new design finally solves that almost 12+ years old matter.