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Improved Unarmed Strike

Posted: Sat Feb 20, 2016 8:33 pm
by taoofbalance
I think it would make sense to give any character that has the Improved Unarmed Strike feat the ability to toggle on and off damage with their Unarmed Strike so that they can do things like knockdown and disarm without actually hurting their target. It would certainly help with some RP, and makes sense for any Monk character.

Or simply add training gloves that you can buy that do 0 damage.

Re: Improved Unarmed Strike

Posted: Sat Feb 20, 2016 9:45 pm
by Liareth
Funny that you should mention this -- we're going to implement "unarmed subdual" behaviour soon, where taking a player under 0 health with unarmed will put them to -1 health the first time you do it; if you attack again they will die, and they will otherwise bleed out as per the existing system. Players with improved unarmed strike will be able to toggle this with -subdual to they can kill right away instead of dropping the player to -1 health.