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Cordor versus Wharftown

Posted: Sun Feb 21, 2016 2:17 am
by Elena
It's not over yet!

http://fs5.directupload.net/images/160221/8j7d7d99.png



Rannos. Pure gold :mrgreen:

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 2:19 am
by Mr_Rieper
Rannos' interrogation methods:

https://www.youtube.com/watch?v=0cVlTeIATBs

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 2:25 am
by Scurvy Cur
Lag. Lag never changes.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 2:27 am
by DM_Tophat
Hijacking this.

For the most part the event went to plan, excellent, and kudos to everyone involved there. I realize it was laggy, hence the event wasn't meant to last too long. We do these things far apart for lag reasons.

Near the end of the event just as Cordor was pushing an attack, this was when I crashed. At this point Cordor was actually supposed to have been fought back by Wharftown. The staff on hand simply did what they felt was best at the time.
By the time I got back most people were dead, and I had little choice due to the lag stream but to let it play out and chase Cordor off at the end.

Wharftown side has my apologies for how it played out, by and large there wasn't supposed to be a great amount of PVP. I prefer leaving that for people to sort out outside of DM events.
I'm currently working with some of the Wharftown players to find a way they can strike back and balance the scales.

Again, my apologies. I crashed at precisely the worst time I could have done.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 2:42 am
by P Three
the lag was awful, but most of the players were sporting about it. So kudoes to the baddoes and goodoes on that.

This, however
"At this point Cordor was actually supposed to have been fought back by Wharftown. "

Makes me extremely, extremely uncomfortable. If the ending is pre-scripted, why are we even playing? Moreover, people losing due to lag or crashes happens all the time and is usually filed under WBTHTGA. Why is it different now?

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 2:47 am
by DM_Tophat
Quite simply in settlement v settlement conflicts, if we had intentionally allowed an outcome to come to pass, we would be bias to one side or the other. In this specific circumstance, a pre-scripted outcome had to come to pass to lead onto a not so pre-scripted outcome.

To flip it the other way, if I had allowed Wharftown to attack Guldorand and went entirely off my own back to decide who gets what NPC's and when.. You would probably be upset if Wharftown came out the victors, and you would no doubt presume I was being biased in Wharftown's favour.

This event was for flavor to an ongoing event. 95% of other events aren't pre-scripted at all (Given I too hate pre-scripted stuff).

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 2:53 am
by Liareth
P Three wrote:This, however
"At this point Cordor was actually supposed to have been fought back by Wharftown. "

Makes me extremely, extremely uncomfortable. If the ending is pre-scripted, why are we even playing? Moreover, people losing due to lag or crashes happens all the time and is usually filed under WBTHTGA. Why is it different now?
Cordor was able to push so far because of the NPCs that were on their side. The intent was for the fight to be a fair and even one; therefore, Wharftown should have received NPCs of similar power to help fight back against Cordor's assault.

Unfortunately, a poorly timed crash on Tophat's part meant that Cordor was able to push into Wharftown unhindered while the rest of the DM team were busy managing another front of the event (of which there were many . . .).

By the time most of Cordor's force had entered Wharftown, there was nothing we could do to balance the outcome.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 2:59 am
by Scurvy Cur
Scholar Midnight wrote:
Cordor was able to push so far because of the NPCs that were on their side.
From the standpoint of the people in Cordor, by the time we pushed in against Wharftown, there were no NPCs acting in support of either side; what resulted was a super laggy, PC vs PC battle, with neither side receiving significant NPC support.

In fact, we waited to move into Wharftown until such a point as the NPC forces had, according to a DM shout, pulled out of the fight entirely.

I understand if you had preferred for there to be an NPC presence inside of Wharftown, but the battle itself was, by and large, a fair one, with neither side receiving significant NPC support in the final resolution. Whether Wharftown deserves to have had an NPC backup advantage during that fight because of where it took place (arguably, they did), is a matter for a separate discussion.

As a final note, I would like to suggest that in future events along these lines that players receive some semblance of advance warning. Talking to people on both sides, most people had not heard about the event until less than an hour after it happened.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 3:02 am
by Liareth
Scurvy Cur wrote:
Scholar Midnight wrote:
Cordor was able to push so far because of the NPCs that were on their side.
From the standpoint of the people in Cordor, by the time we pushed in against Wharftown, there were no NPCs acting in support of either side; what resulted was a super laggy, PC vs PC battle, with neither side receiving significant NPC support.

In fact, we waited to move into Wharftown until such a point as the NPC forces had, according to a DM shout, pulled out of the fight entirely.

I understand if you had preferred for there to be an NPC presence inside of Wharftown, but the battle itself was, by and large, a fair one, with neither side receiving significant NPC support in the final resolution. Whether Wharftown deserves to have had an NPC backup advantage during that fight because of where it took place (arguably, they did), is a matter for a separate discussion.

As a final note, I would like to suggest that in future events along these lines that players receive some semblance of advance warning. Talking to people on both sides, most people had not heard about the event until less than an hour after it happened.
This is, unfortunately, wrong (though I can see why you think that's how it played out, as you aren't aware of the other stuff that went on!).

Wharftown was beset on several fronts by powerful Cordorian NPCs throughout the course of the event. They were certainly not prepared for a PvP fight, and were actually in combat with one of the aforementioned powerful NPCs when Team Cordor pushed into Wharftown. Their force was significantly weakened by the time the PvP encounter came about.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 3:10 am
by Scurvy Cur
Fair enough.

It admittedly took our people several minutes to transition in from the outskirts, and several more to walk across Wharftown due to the lag, so if there was a fight going on while we did it, it certainly didn't look the part.

In this case, I'm sorry things didn't go as planned; it's always a bit of a bummer when that happens, and hopefully there will be fewer hiccups in the future.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 3:12 am
by Cortex
A group of people were fighting by the Lighthouse against a 72 AB KD spamming monster, some dying to it. Some not even able to attend to the PvP.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 3:18 am
by Scurvy Cur
Ouch, that's rough. None of us saw or knew about any of this, unfortunately (and communication was abysmal IC, because I think most of the PCs aligned against Wharftown had gotten less than an hour or two of warning on the event).

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 3:22 am
by Thake
DM_Tophat wrote:
Again, my apologies. I crashed at precisely the worst time I could have done.

#Cordor#DDos

Image

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 3:32 am
by Dinosaur Space Program
What a mess.
I came, I saw, I died was mostly my experience with all the lag.
Also the Wharftown NPCs were certainly doing things in the actual battle between PCs.

In the end, I think this is a rather distinct lesson for the need of communication. Given Tophat already made a call that PvP was going to be on the east gate, perhaps a further note that that is the battlefield for the allied forces would have been pertinent as well so they didn't move into Wharftown because of the very long pause where I believe everyone expected the Wharftown crew to come barreling out of the city fully warded and get the jump on them.

If this was to be a somewhat scripted event, handing a copy of the script to the people on stage in a general 'Please wait here as it's coming to you' would have done a lot here.

My experience OOC with everyone involved was pleasant though! I think we were all similarly off kelter due to how things happened and the lack of warning for a lot of us. If nothing else, the complaints on lag brought us all together!

Keep up the good attitudes everyone, it made it a lot more enjoyable to know that everyone was sort of suffering together!

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 3:37 am
by Elena
What I can say; I was once in a while, during the event, sent a tell by DM Tophat I think... and I was able to give the movement of Cordor forces a direction at these times.

I might be wrong with this suggestion, but maybe it is not so bad of an idea, when DM's pick a player or two on either side and give them specific information they can IC'ly give to their allies.


DM Tophat : [Tell] Might be a good idea to retreat, the pirates have a size equal to Cordor's army

[Sun Feb 21 01:36:12] Shout: Cordor Guard Commander [Common]: EVERYONE, RETREAT!
[Sun Feb 21 01:36:25] Shout: Djshazad [Common]: you heard the commander! back to the siege line!

This worked pretty well, and forces were retreating.

Edit: What DinosaurSpaceProgram said :)

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 3:40 am
by Dinosaur Space Program
Oh! Oh~ That reminds me!

Performance! Lag was terrible but it's a testament to our new set up that we didn't crash the server fifty times over!

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 4:10 am
by DM_Tophat
With everything we do we should learn from it, the bad and the good. There's been a lot of good things come from this event, and as far as I can see this is the only slip up we've had.

I do believe in recognizing my mistakes from a DM level and doing what I can in future to make sure similar things do not happen again. The only thing I want from my side of things is to create a fun situation for people to be involved in. This wasn't altogether fun. I understand that. It won't happen again.

One thing I've noticed here which i'm a frequent criminal of..
It was mentioned not enough people knew about this before hand. In my ideal world I like to give people information IC and leave them to spread it about. Obviously this isn't working too well so that's something for me keep in mind.

I intend to wrap this event up soon so everyone can get back to focusing on player to player stuff. Originally I had planned for a battle of Cordor type situation, but I'm gathering from this Wharftown event that having opposing factions with so many numbers on each side will just detract away from the story and turn into a PVP slog, thus I'll work out a better way to finish this off.

Hope you guys can accept my apology and we can get back on with the good stuff.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 4:26 am
by andthenthatwasthat
Before DM's lock this thread (:D) I just want to direct this kudos to Warftown and say huge thank you for the conflict you have created. This one turned out to be a bit of a beating and looking back at it I wish we did less "ransacking" of the settlement.

But what you might not know is that you have influenced hours and hours of RP on our end trying to bring pretty much all of the settlements together to focus on you! That must have been a record number of players marching agains YOUR faction.

So to you Zhentarim and Sencliff - YOU ARE THE REAL MVV (MOST VALUABLE VILLAINS).

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 4:34 am
by Dinosaur Space Program
It takes a big person to apologize for mistakes, especially ones that are somewhat out of their hands. You did crash after all. I doubt there is anything here to truly hold against people or DMs, we all did the best we could and it's amazing of how Well we handled it for the most part on all sides. I know I got a bash myself this event! Let's keep the communication channels more open all around and I think things will work out fine.

Here's to a satisfying conclusion for everyone then! Cheers!

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 4:37 am
by Thera
This was not fun. At least for myself, and the constant stream of other PC's, most of which were low levels, who were taking the boat around the coast and got stuck in Wharftown because Laurick had been slaughtered.

RP that you can't remove yourself from isn't at all appealing. It was also ironic seeing the DM's emotes of a fleet of thousands of Cordor Soldiers battling Pirates, yet little old Laurick's passenger ship is still able to whip in and out of Wharftown.

Quite simply, either the boats ought to have been turned off, or there should have been an evacuation portal set up for PC's to get to safety. It just wasn't fair or reasonable.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 5:03 am
by MowerQueen
P Three wrote: This, however
"At this point Cordor was actually supposed to have been fought back by Wharftown. "

Makes me extremely, extremely uncomfortable. If the ending is pre-scripted, why are we even playing? Moreover, people losing due to lag or crashes happens all the time and is usually filed under WBTHTGA. Why is it different now?
Heh...someone's never run a LARP mod. :)

Well I missed all this and the lag was bad but it sounded pretty dang cool from the server shouts!

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 5:09 am
by andthenthatwasthat
Cortex wrote:A group of people were fighting by the Lighthouse against a 72 AB KD spamming monster, some dying to it. Some not even able to attend to the PvP.

Oops sorry to hear about that. Good thing is that half of us were stuck at the transition for a long time.

I can speak for most of us when I say that we thought we are the only ones facing NPCs inside the settlement.

And I assumed that anything else attacking you were our summons.

Kudos also to DM Tophat and other DMs who attempted a huge event.

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 6:06 am
by JimjimthePirate

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 6:10 am
by CragOrion
I had a LOT of fun with this. Buster got majorly creamed by Asen and that Halforc, but it was almost worth it for buster to get to yell at his mortal enemy. And what followed the battle was even better. The infighting about to raise Asen or not to raise him, the interactions in the prison, and then the escape! All very exciting! One of those events you just get sucked into and get stop till you've ridden that wave all the way to shore!

Kudos to everybody. Laura, Rannos, Torstein, Djasdflksdflkj, Marcus, all the allies who came and helped, and also major kudos to Asen, Thrule, and Aiden. To the dead people arguing with other dead people, everybody calling everybody self righteous and meaning it. Some really great Role play, everything was just gripping!

EDIT: XD and omg this

Re: Cordor versus Wharftown

Posted: Sun Feb 21, 2016 7:13 am
by Hour
disliked getting pirates spawned on me without rp or warning in locked dungeon but otherwise was fun