Rest Overhaul
Posted: Thu Mar 03, 2016 1:51 pm
Rest could really use a fix, here are my ideas.
1. Recognize what rest really means in character
2. Improve effectiveness to most casters.
3. Give bonuses to well rested characters.
Okay, so first of all, rest IS NOT sleep. We do not sleep in the middle of an adventure, that would be moronic. Sleep is only needed when it's needed. No, rest is exactly that, a rest. Which is different for each class. Wizards study their spellbooks. Warriors relax their rippling muscles, monks center themselves with meditation, and clerics pray to their gods.
Regardless of what they're doing, it revitalizes them, and gives them the strength to keep going.
I'm not saying remove rest restrictions, but they should not be as severe, I recommend giving less rest per rest, and possibly increasing the rest cap to 60% in regards to rest value preventing rest.
My logic here is this, it is totally charactet breaking to not be able to rest when you need it. "Okay wizard, study your spells and let's go." "I-I can't" "What do you mean you can't?" "I... the floor is too dirty, I can't study here." "You need your spells though you fool mage!" "I just can't okay!"
Sure you can bring alcohol with you, but what does sober sally or lightweight larry do? Characters who don't drink for mechanical or in character reasons.
Even then, it's still character breaking "Okay, take a rest and tend your wounds." "Right, let me just get hammered first" "Why? We're about to fight a lich!" "Gotta drink before I can sit down and treat my wounds."
Then there's the point for casters. There's a reason weavemasters and true fires are rampant. Wizards aren't any good for whole adventures, in fact, they're kind of useless there. Either that, or they're on the sidelines the whole adventure not having any fun until the party needs him.
The same goes for clerics and druids
Finally we come to my last point. It makes NO SENSE AT ALL, for an adventurer to deprive themselves of rest in order to be more effective in battle! It should be the exact opposite! You want to be well rested before you go into battle. Not dozing off in battle just so you can get some spells back later.
People need an incentive to act as real peoplr would. A good one. I recommend a bonus to all saving throws, as well increasing all ability scores by one, as long as the character's rest is 10% above what is needed to rest which means, if my first recommendation is followed, one would need at least a 70% to recieve these bonuses. Otherwise, 60% to recieve these bonuses.
Furthermore, I feel if characters are well fed, and their whistles well wet. Then the characters should recieve another plus one to all ability scores and saving throws. Here I recommend the bonus be granted only when the character is at 80% or 90% in BOTH food and water.
I tried to think of less powerful bonuses for either rest or food/water, but the more I thought about it, the more it made sense, being well rested makes everything about you better, the same goes for food/water. When your needs to eat, sleep and drink are taken care of, you feel good, ready to take on the world. So I stand by the bonuses.
The general idea for rest is this, 'Do I take the risk?' you'll get great bonuses, but if you need to rest, you won't be able to. Giving the player a choice to make.
1. Recognize what rest really means in character
2. Improve effectiveness to most casters.
3. Give bonuses to well rested characters.
Okay, so first of all, rest IS NOT sleep. We do not sleep in the middle of an adventure, that would be moronic. Sleep is only needed when it's needed. No, rest is exactly that, a rest. Which is different for each class. Wizards study their spellbooks. Warriors relax their rippling muscles, monks center themselves with meditation, and clerics pray to their gods.
Regardless of what they're doing, it revitalizes them, and gives them the strength to keep going.
I'm not saying remove rest restrictions, but they should not be as severe, I recommend giving less rest per rest, and possibly increasing the rest cap to 60% in regards to rest value preventing rest.
My logic here is this, it is totally charactet breaking to not be able to rest when you need it. "Okay wizard, study your spells and let's go." "I-I can't" "What do you mean you can't?" "I... the floor is too dirty, I can't study here." "You need your spells though you fool mage!" "I just can't okay!"
Sure you can bring alcohol with you, but what does sober sally or lightweight larry do? Characters who don't drink for mechanical or in character reasons.
Even then, it's still character breaking "Okay, take a rest and tend your wounds." "Right, let me just get hammered first" "Why? We're about to fight a lich!" "Gotta drink before I can sit down and treat my wounds."
Then there's the point for casters. There's a reason weavemasters and true fires are rampant. Wizards aren't any good for whole adventures, in fact, they're kind of useless there. Either that, or they're on the sidelines the whole adventure not having any fun until the party needs him.
The same goes for clerics and druids
Finally we come to my last point. It makes NO SENSE AT ALL, for an adventurer to deprive themselves of rest in order to be more effective in battle! It should be the exact opposite! You want to be well rested before you go into battle. Not dozing off in battle just so you can get some spells back later.
People need an incentive to act as real peoplr would. A good one. I recommend a bonus to all saving throws, as well increasing all ability scores by one, as long as the character's rest is 10% above what is needed to rest which means, if my first recommendation is followed, one would need at least a 70% to recieve these bonuses. Otherwise, 60% to recieve these bonuses.
Furthermore, I feel if characters are well fed, and their whistles well wet. Then the characters should recieve another plus one to all ability scores and saving throws. Here I recommend the bonus be granted only when the character is at 80% or 90% in BOTH food and water.
I tried to think of less powerful bonuses for either rest or food/water, but the more I thought about it, the more it made sense, being well rested makes everything about you better, the same goes for food/water. When your needs to eat, sleep and drink are taken care of, you feel good, ready to take on the world. So I stand by the bonuses.
The general idea for rest is this, 'Do I take the risk?' you'll get great bonuses, but if you need to rest, you won't be able to. Giving the player a choice to make.