I imagine Beamdog?
Either way I love it.
Moderators: Active DMs, Forum Moderators
I imagine Beamdog?
Either way I love it.
Winifred Rhoswen: "He said good things. Even said ye weren't a Paladin when I asked!"
Ryana: "Not a paladin." I'll take that as a compliment.
+1 its so useful for the rogue grenades also. I honestly had no idea the radius before hand other than using my friends as test subjects lmao this has been great.
It was me who added the feature to the base game and Kalo who added support on Arelith. I'm happy you like them!
I'm going to temporarily hijack the thread to share a tip that people might not know about. In Options->UI->Accessibility->Advanced you can tweak the colours, including their brightness. It's an RGBA hex string. For example, if I changed the dangerous one from #ff0000ff to #ff000080 then it would be half as bright. You can tweak them to your preferences:
Liareth wrote: ↑Thu Jun 01, 2023 2:51 pmIt was me who added the feature to the base game and Kalo who added support on Arelith. I'm happy you like them!
I'm going to temporarily hijack the thread to share a tip that people might not know about. In Options->UI->Accessibility->Advanced you can tweak the colours, including their brightness. It's an RGBA hex string. For example, if I changed the dangerous one from #ff0000ff to #ff000080 then it would be half as bright. You can tweak them to your preferences:
This is very cool. Thank you for sharing and all the work you are doing.
Liareth wrote: ↑Thu Jun 01, 2023 2:51 pmIt was me who added the feature to the base game and Kalo who added support on Arelith. I'm happy you like them!
I'm going to temporarily hijack the thread to share a tip that people might not know about. In Options->UI->Accessibility->Advanced you can tweak the colours, including their brightness. It's an RGBA hex string. For example, if I changed the dangerous one from #ff0000ff to #ff000080 then it would be half as bright. You can tweak them to your preferences:
This was absolutely incredible, thank you.
Biz here was a constant subliminal hum, and death the accepted punishment for laziness, carelessness, lack of grace, the failure to heed the demands of an intricate protocol.
It's pretty cool, but is there a way to turn it off as well? It seems like not all of the AOE distances are properly contained within the circles. Either it's overshooting or the circle covering an enemy isn't actually getting them with the AOE stuff.
RP only starts at 30 if you're a coward.
Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE
Such a great addition to the game. Thank you so much!
Liareth wrote: ↑Thu Jun 01, 2023 2:51 pmIt was me who added the feature to the base game and Kalo who added support on Arelith. I'm happy you like them!
I'm going to temporarily hijack the thread to share a tip that people might not know about. In Options->UI->Accessibility->Advanced you can tweak the colours, including their brightness. It's an RGBA hex string. For example, if I changed the dangerous one from #ff0000ff to #ff000080 then it would be half as bright. You can tweak them to your preferences:
You're literally amazing, Liareth. Thank you! For this and all the amazing work you've done on the game as well as the server.
Shouldn't be possible as it's sharing the distance of the spell in the script. If you have specific examples, please make a feedback thread.
In Sorrow We Trust wrote: ↑Fri Jun 02, 2023 9:07 amShouldn't be possible as it's sharing the distance of the spell in the script. If you have specific examples, please make a feedback thread.
It happens for spells that are externally modified by other Arelith-specific changes/features.
Kalopsia wrote:Dynamic range increases applied by feats, paths, class levels etc. are not included yet; the indicators will default to the original spell behaviour.
This is so wonderful, thank you very much.