
Pet peeve of mine is that outdoor areas, especially forests (Not the FOD, that place is simply evil) do not give a foresty feeling. They are more like outdoors dungeons.
Instead of hostile mobs all around, I'd rather see the areas more thematic. Small game for hunting, an occassional wolfpack spawning. Wild boars, a bear when you go near the mountains. The bears in the Arelith forest are.... odd? They gang up with whatever critters around to devour your soul. They do not give an impression of being animals. More just "hey that's some red bunch of pixels giving xp".
Seeing the new animal companions gave me ideas.
Skittish wildlife like deer, badgers, birds : HIPS, permahasted, most will flee when attacked (so a deer wont eat the lowbies), good stealth skills good detection skills.
Practically you'd need hunter skills to bring down these prey.
Snakes, small spiders: Dont intentially hunting players. Attack when attacked. (Starts neutral to PC). Stay in stealth, can HIPS. Once attacked, or you get too close they retaliate.
Bears, Boars: Similar to the above. Get to close to them you'll regret it. Up their power. PCs can chose to wait them to pass through an area to keep them neutral, or find a detour. (or attack)
Bears are rare encounter. Solitary. But very powerful. Knockdown, terrifying rage maybe:? (some lowish DC) Barbarian fast movement. Massive HP. Lowish AB. So they dont devastate every lowbie in an instant.
Boars are in pairs or surrounded by piglets. Piglets' behavior is similar to skittish prey.
Can cause bleeding wounds. Disease. Knockdown. Rage.
Wolves: Most aggressive. Attacking in packs 5-8. Can stealth, no hips. Maybe cripple, some fear howl. A reason to avoid them in general. But not overpowering.
Mountain lions: Solitary, but powerful. Start in stealth, can sneak, can cripple, can make bleeding wounds. On mountain areas.
TAGS: Immersion, RP opportunites
