Shadowdancer Build Idea

Discussions related to character builds and mechanics may occur here.

Moderators: Forum Moderators, Active DMs

Post Reply
God In Action
Posts: 265
Joined: Fri Sep 12, 2014 12:15 pm

Shadowdancer Build Idea

Post by God In Action »

I'm toying with the idea of a Shadowdancer but it's vague and I wonder what people think of it.

Roughly: 9 Ranger/5 Monk/16 SD, Quarterstaff, Epic Dodge, Improved Disarm, or swap out the monk for a UMD class

Hobgoblin base race and Gift of Dexterity (for 22 starting dex I think? 18+2+2?)

Is this a ridiculous idea and I'm barking up the wrong tree?
User avatar
Sockss
Posts: 746
Joined: Wed Feb 17, 2016 7:09 pm

Re: Shadowdancer Build Idea

Post by Sockss »

No UMD will hurt quite a bit.

Swapping ranger for fighter would be better.

It also means you can pick up kensai (which isn't going to affect you that much without UMD)

6 fighter / 8 monk / 16 SD would be a good split and net you ikd for free as well as epic weapon spec. EWS will help immensely with your relatively low damage.

(4/8/8 split pre to grab that extra ab + Apr)
Thankfully this team is no longer being used.

Sockss#5567 for nwn mechanics questions.
God In Action
Posts: 265
Joined: Fri Sep 12, 2014 12:15 pm

Re: Shadowdancer Build Idea

Post by God In Action »

Sockss wrote:No UMD will hurt quite a bit.

Swapping ranger for fighter would be better.

It also means you can pick up kensai (which isn't going to affect you that much without UMD)

6 fighter / 8 monk / 16 SD would be a good split and net you ikd for free as well as epic weapon spec. EWS will help immensely with your relatively low damage.

(4/8/8 split pre to grab that extra ab + Apr)
Why 8 monk rather than 6?
User avatar
Jagel
Posts: 1252
Joined: Tue Sep 09, 2014 3:50 pm
Location: Scandinavia

Re: Shadowdancer Build Idea

Post by Jagel »

Interesting idea. I'd say ranger 9/ rogue 5 / sd 16. Rogue sneaks stack with shadow sneaks and if you monk at least 6 lvls for imp kd seems a better idea. That'll deny you imp twf or some sd lvls. 13 sd lvls instead of 16?

Depending on how much you want pvp viability (doesn't seem like your n0 1 priority) you could opt for a str build instead and let your shadow guard while you pound enemies with a greataxe og heavy flail.
Astral
Posts: 1229
Joined: Tue Feb 02, 2016 6:18 pm

Re: Shadowdancer Build Idea

Post by Astral »

Jagel wrote:I'd say ranger 9/ rogue 5 / sd 16.
This one definitely makes the most sense. A shadowdancer has to have a belt of tricks with wands and smoke bombs and w/e (aka UMD). That, and ranger is the best stealth in the game with about double the base skill points of a fighter. I would still consider the quarterstaff as an optional weapon of choice here even without the monk lvls.
Currently playing: Seth Xylo
User avatar
Sockss
Posts: 746
Joined: Wed Feb 17, 2016 7:09 pm

Re: Shadowdancer Build Idea

Post by Sockss »

Literally no reason, aside I was hurriedly posting at work! (And I'm super bad)

You get an extra feat and more hp doing it with more fighter.

You can do 6/6/8 pre epic. Then end up 8/6/16.
Thankfully this team is no longer being used.

Sockss#5567 for nwn mechanics questions.
User avatar
Dalenger
Posts: 1184
Joined: Tue Nov 18, 2014 8:56 pm
Location: 422nd layer of the abyss, sacraficing some poor sap to Yeenoghu

Re: Shadowdancer Build Idea

Post by Dalenger »

How reliable with the SD summon be with only 16 levels? Its really the only reason to go beyond 5 levels SD. I've heard complaints that its sneaks are unreliable and, while it can hit plenty (see: crippling strike), it can't do crap for damage.

But then again, I've never played one. Can anyone shed some light on what the summon is good for?
DM Void wrote: Don't be a salty idiot and everything will be fine.
User avatar
Sockss
Posts: 746
Joined: Wed Feb 17, 2016 7:09 pm

Re: Shadowdancer Build Idea

Post by Sockss »

The summon is fantastic PvE, the high conceal lets it tank quite well and auto -guards the summoner. Letting you sneak attack.

It's designed to be defensive, primarily, it won't do lots of damage.

I think the crippling was thrown on so can be used somewhat for utility and also punish something for not attacking it and it's quite thematic (E.G. in PvP, In a group).

The biggest problem the class has is that once its summon is dead (Which is very easy to WoF or banish in PvP) you don't have any damage at all.

16 is quite reliable, if you pick up Epic Shadowlord espescially. (Which you definitely should)
Thankfully this team is no longer being used.

Sockss#5567 for nwn mechanics questions.
God In Action
Posts: 265
Joined: Fri Sep 12, 2014 12:15 pm

Re: Shadowdancer Build Idea

Post by God In Action »

I like the sound of these ideas :) If I go with rogue, is there a reason (apart from extra skill points) to take rogue class over assassin?
User avatar
Midnight In A Perfect World
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 104
Joined: Thu Oct 30, 2014 1:54 pm

Re: Shadowdancer Build Idea

Post by Midnight In A Perfect World »

God In Action wrote:I like the sound of these ideas :) If I go with rogue, is there a reason (apart from extra skill points) to take rogue class over assassin?
No, when dipping like this, assassin is actually a better choice. You can make use of the Guild of Assassins, do a Death Attack instead of Sneak Attack, can use poisons (though your dexterity is high enough for this already, anyway) and cast darkness. Evasion you'll have anyway, from both Shadowdancer and Ranger.
In the depths, no one can hear you scream...


Well, they can, but it's really muffled.
User avatar
msterswrdsmn
Posts: 1341
Joined: Tue Sep 09, 2014 6:33 pm

Re: Shadowdancer Build Idea

Post by msterswrdsmn »

^ Unfortunatly, you can't use poison on quarterstaves, which is his main weapon of choice.
User avatar
Baron Saturday
Posts: 2364
Joined: Mon Sep 08, 2014 4:34 am

Re: Shadowdancer Build Idea

Post by Baron Saturday »

msterswrdsmn wrote:^ Unfortunatly, you can't use poison on quarterstaves, which is his main weapon of choice.
Since we've moved away from monk, I really wouldn't bother with quarterstaff (aside from the coolness factor). Mechanically, you'd be better off with handaxes, short swords, or even kukris if you can spare the feat for exotic proficiency.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Post Reply