Recent Updates
Moderators: Forum Moderators, Active DMs
-
- Posts: 1
- Joined: Wed Aug 23, 2017 1:25 am
Recent Updates
Thank you the latest updates. I cannot begin to express how greatful I am to have had the pleasure of experiencing both the new trade route and Tungsten Turret.
The trade route now feels exactly like it should - a trade route. It spans several areas and takes time. But the detail and feel of it is gorgeous. From the way the slopes blend and have their own unique feel to make them more life like, to the little nooks and crannies that have been added and to all the small details.
And don't get me started about the Tungsten Turret. It's a beautiful piece of work that has cropped up and given me hours of roleplay already. I haven't left it since it's been implemented and my character been given a chance to use it properly.
Cheers. Keep up the good work.
The trade route now feels exactly like it should - a trade route. It spans several areas and takes time. But the detail and feel of it is gorgeous. From the way the slopes blend and have their own unique feel to make them more life like, to the little nooks and crannies that have been added and to all the small details.
And don't get me started about the Tungsten Turret. It's a beautiful piece of work that has cropped up and given me hours of roleplay already. I haven't left it since it's been implemented and my character been given a chance to use it properly.
Cheers. Keep up the good work.
Re: Recent Updates
Thanks, detailed wilderness areas like that take a lot of work to make but it was an improvement that had been on my mind for some time.
It's also worth keeping in mind with new areas like this that they use a different spawn system, meaning that leaving the safety of the road can result in different, more dangerous, encounters.
Being such a central location I felt that the trader's route really needed this, and that, especially for UD PCs, being able to move across these areas without needing to directly pass the settlements of Bendir and Greyhammer was important.
It's also worth keeping in mind with new areas like this that they use a different spawn system, meaning that leaving the safety of the road can result in different, more dangerous, encounters.
Being such a central location I felt that the trader's route really needed this, and that, especially for UD PCs, being able to move across these areas without needing to directly pass the settlements of Bendir and Greyhammer was important.
Re: Recent Updates
Id like to say thankees for the dales improvement, now it feels even more homely as nature itself stepped in as part of Bendirs surrounding lands *both thumbs up*
And thanks again for the other thing. An ol'friend would love it.
And thanks again for the other thing. An ol'friend would love it.
Re: Recent Updates
The area gives more space for the Hill people - hin and gnome, and there is already a lot going on, what concerns roleplay, I expect more to come, so two thumbs up


Aloise "Lois", Biarray "Ray", Uniethrade. INACTIVE: Ivory Bushdiggger DEAD: Cuchilla. Beliat, Clyasy. Cristyn. Fadriatta. Fraya Stensamler (Chief Librarian). Goirin. Greensleeves. Gwydynya. Hilda. Kaxandra. Trista. Willisa.
Re: Recent Updates
I feel like I can't say this enough, I genuinely LOVE these new areas. They're long, winding, and massive allowing for a lot of wander RP and the genuine feeling that the Isle is, in fact, a large place.
"You shall know the truth, and the truth shall make you free."
Garrbear wrote:quite bluntly we can't balance the server around people who don't play well
Irongron wrote:My main takeaway from this is that Jack is apparently personable
-
- Arelith Platinum Supporter
- Posts: 113
- Joined: Fri Mar 24, 2017 8:07 am
Re: Recent Updates
I love wandering the new areas. Nice. Nice. Nice.
Re: Recent Updates
The trade route feels alive! Stray too far from the road and it gets rough. Even then, prepare to be ambushed if you are on it. It's a route through the trees and hills of the Dale. Who knows what's over the next mound?
Also, the minimap SCROLLS. The map is so large that it has to scroll! It's neat and cool and has so much potential. Thank you!
Also, the minimap SCROLLS. The map is so large that it has to scroll! It's neat and cool and has so much potential. Thank you!
Re: Recent Updates
The new updates are dank as all hell. Love them. Keep up the awesome work!
-
- Posts: 833
- Joined: Sun Jun 11, 2017 1:18 am
Re: Recent Updates
There are spider webs and spider cocoons around the traders route now.
Hmmmmmmm
Is that a massive arachnid I see?
#Dangerzone
Hmmmmmmm
Is that a massive arachnid I see?
#Dangerzone
I loved and I loved and I lost you... And it hurt like hell.
Re: Recent Updates
I really liked Turret, i dont know how old is the server but thats actually first place on surface for gnomes even as its just quarters. I know it rise many questions but i hope we all see this is just a game. Anyway huge "tumbs up" hoping to see many things like this out of settlements it gives that special flavour like you are in front of some great adventure by stepping into it. 

-
- Posts: 21
- Joined: Mon Aug 14, 2017 3:24 pm
Re: Recent Updates
Great work devs!
-
- Arelith Silver Supporter
- Posts: 136
- Joined: Thu Sep 11, 2014 11:36 pm
Re: Recent Updates
Yeah thanks guys for the updates the traders route looks great and also to Kirito for making the coolest class to ever grace the isle of arelith! 

Re: Recent Updates
Really love the new area. I couldn't imagine more of a perfect place for Lissa.
Katernin Bersk, Chancellor of Divination; Kerri Amblecrown, Paladin of Milil; Xull'kacha Auvry'rae, Redcap Fey-pacted; Sadia yr Thuravya el Bhirax, Priestess of Umberlee; Lissa Whitehorn, Archmage of Artifice
-
- Posts: 680
- Joined: Thu Oct 20, 2016 5:30 am
Re: Recent Updates
Great place, can't wait to explore it.
-
- Posts: 143
- Joined: Sun Jul 30, 2017 9:56 pm
- Location: Texas
Re: Recent Updates
Yes i have to agree that the time and effory put into all those new bendir/trade route areas are seriously kick Snuggybear. Looks alot like something i do or have done in the toolset minus all the coding. I can make a map look good but cant add any cool stuff to interact with, lol. Used to make maps for a server and place signs everywhere explaining what i invisioned at a specific spot. Any the style used for these updates just made me so very happy. Awesome awesome awesome. Now for Arelith forest??? Lol