Sharknado Divine Spell
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Sharknado Divine Spell
i think to go along with the future shark totem additions we should have a change to the Storm of Vengeance spell, aptly named Sharknado.
i think each shark should do 10d6 points of divine damage and 2d6 sharks spawn for every round the Sharknado is active
Sharknado should only be open when epic conjuration and at least 40 animal empathy is gained, not counting bonuses on items.
Sharknado should bypass the pvp rules currently in place as sharks are masters of ambush and don't play by the rules.
i have gone through the liberty of putting this spell together with a demonstration video.
https://www.dropbox.com/s/r1g1mrici108u ... 3.mp4?dl=0
please serious replies only and no memes
i think each shark should do 10d6 points of divine damage and 2d6 sharks spawn for every round the Sharknado is active
Sharknado should only be open when epic conjuration and at least 40 animal empathy is gained, not counting bonuses on items.
Sharknado should bypass the pvp rules currently in place as sharks are masters of ambush and don't play by the rules.
i have gone through the liberty of putting this spell together with a demonstration video.
https://www.dropbox.com/s/r1g1mrici108u ... 3.mp4?dl=0
please serious replies only and no memes
Wishes : Wall-E is Cyborg Jesus.
Re: Sharknado Divine Spell
well since you dont seem serious at any time, why should a serious answer come?
but here comes..
since they are sharks they should need water to swim in, if there is no water there will be no sharks biting. the whole idea is overly rediculous (to me) why would any druid harm what they are bound to like they are as totem druids.
And if you only just saw the two movies you are way behind.
but here comes..
since they are sharks they should need water to swim in, if there is no water there will be no sharks biting. the whole idea is overly rediculous (to me) why would any druid harm what they are bound to like they are as totem druids.
And if you only just saw the two movies you are way behind.
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Re: Sharknado Divine Spell
so either arelith needs to be covered in water, we need a water based map flooding spell, or we have flying sharks
Wishes : Wall-E is Cyborg Jesus.
Re: Sharknado Divine Spell
Or shark experimentation, making sharks able to live and bite in dry conditions.
But I like the idea of Arelith being covered in water the most.
But I like the idea of Arelith being covered in water the most.
Maphias wrote:I've spent like over 200K on women's clothing from various stores around Arelith over the years
Re: Sharknado Divine Spell
We play in a world where magic exists, demons and devils walk on the earth, and dragons exist.
Land-sharks are the least of our problems, let it in, I say!
Land-sharks are the least of our problems, let it in, I say!
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Re: Sharknado Divine Spell
No, land sharks break all logic in the game, it cannot be allowed to happen. It must not be allowed to happen. Don't fall for the policy of appeasement. We give him this, and next he'll be wanting Poland.
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Re: Sharknado Divine Spell
I find it cool IF:
This could be ONLY summoned in water.
Arelith has some scenarios where you can dive... so those are the proper areas where to cast this weyrd spell.
If you wanted sharks on land...then bring Bullets (Land-sharks).
That a game was about Fantasy, that doesn't mean you could break the internal logic and natural rules that the said fantasy world had... In order to keep integrity of immersion and realism (fantasy realism exists), you need a propper enviroment to bring fishes, as it is water, already said.
This could be ONLY summoned in water.
Arelith has some scenarios where you can dive... so those are the proper areas where to cast this weyrd spell.
If you wanted sharks on land...then bring Bullets (Land-sharks).
That a game was about Fantasy, that doesn't mean you could break the internal logic and natural rules that the said fantasy world had... In order to keep integrity of immersion and realism (fantasy realism exists), you need a propper enviroment to bring fishes, as it is water, already said.
Disclaimer: All what I write are simple opinions of a player and always with honest intention to contribute constructively and from respect, but with a poor knowledge of English.
Thank you
Thank you
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Re: Sharknado Divine Spell
Why isn't this a thing. This should be a thing.
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Another day, another Doug.
Another day, another Doug.
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Re: Sharknado Divine Spell
Bulettes are commonly called "land sharks".God In Action wrote:No, land sharks break all logic in the game, it cannot be allowed to happen. It must not be allowed to happen. Don't fall for the policy of appeasement. We give him this, and next he'll be wanting Poland.
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Re: Sharknado Divine Spell
Malar has magic sharks that fly. I've seen them. Sometimes they spawn in the Malarite temple under strange circumstances.
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Re: Sharknado Divine Spell
DM_Ironfist wrote:Sometimes they spawn in the Malarite temple under strange circumstances.
Nine hells. We're giving them plot ideas..DM_Ironfist wrote:...under strange circumstances.
Guys.
Stop.
Quick.
"Playin' nobody, no how since AR 112"
Griefmaker wrote:Personal choices regarding RP which[..] limit a character in some way[…] should in no way be an argument for changing something on the server
Re: Sharknado Divine Spell
DM_Ironfist wrote:Malar has magic sharks that fly. I've seen them. Sometimes they spawn in the Malarite temple under strange circumstances.
News Flash. Flying Sharks from the Malarite Temple invade Wharftown following rumors about shark poachers.
Owlbears are the only thing keeping Arelith from the D&D experience.
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Re: Sharknado Divine Spell
Good stuff for the april fools day
Disclaimer: All what I write are simple opinions of a player and always with honest intention to contribute constructively and from respect, but with a poor knowledge of English.
Thank you
Thank you