-loadoutfit Cooldown?

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CragOrion
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-loadoutfit Cooldown?

Post by CragOrion »

When did this start and why was it needed?

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Re: -loadoutfit Cooldown?

Post by ActionReplay »

Added due to how it could be exploited.
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Re: -loadoutfit Cooldown?

Post by CragOrion »

How is quickchanging your outfit exploitable?

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Re: -loadoutfit Cooldown?

Post by yellowcateyes »

It wasn't about the speed in changing the outfit. There was an actual mechanical exploit associated with spamming the command.
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Re: -loadoutfit Cooldown?

Post by High Primate »

Let me guess, was it a duplication glitch?
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Re: -loadoutfit Cooldown?

Post by DM Always This Late »

Idk what that glitch is, if I hit the command too fast my armour goes into my bag and suddenly one is in their battle-undergarmets.

But it is what it is! Slower clothes changes are more IC anyways?
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Re: -loadoutfit Cooldown?

Post by Spyre »

CragOrion wrote:How is quickchanging your outfit exploitable?
Really shouldn't be answered if it is an exploit either - that's just spreading it around.

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Re: -loadoutfit Cooldown?

Post by BegoneThoth »

I noticed - fetch had a CD today too, was doing ogres and my ele got stuck on a rock, used fetch and it ran right back and got stuck again. Fetch was on a cool down that's either new or I never noticed.
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Re: -loadoutfit Cooldown?

Post by Spyre »

BegoneThoth wrote:I noticed - fetch had a CD today too, was doing ogres and my ele got stuck on a rock, used fetch and it ran right back and got stuck again. Fetch was on a cool down that's either new or I never noticed.
Fetch has a cooldown because it was not being used correctly in the past.

Fetch was designed to unstuck your summons from placeables, walls and doorways. The cooldown implemented should be at a value where it will not make a difference for that perspective - your summons should not be getting stuck that often.

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Re: -loadoutfit Cooldown?

Post by Sab1 »

I do think it makes more sense that one cant simply speed change over and over. Makes sense to me changing your outfit should be a slower process.
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Re: -loadoutfit Cooldown?

Post by Wytchee »

DM Spyre wrote:
BegoneThoth wrote:I noticed - fetch had a CD today too, was doing ogres and my ele got stuck on a rock, used fetch and it ran right back and got stuck again. Fetch was on a cool down that's either new or I never noticed.
Fetch has a cooldown because it was not being used correctly in the past.

Fetch was designed to unstuck your summons from placeables, walls and doorways. The cooldown implemented should be at a value where it will not make a difference for that perspective - your summons should not be getting stuck that often.
Druids' quality of life got severely nerfed here. -fetch was a necessity simply to position your summons, as they tend to move at different speeds and get stuck very often.

It's very frustrating to use an animal companion with a summon now. The animal companion is hasted and whenever it bumps into the elemental it stops and you have to use the player tool again. It's super annoying.
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Re: -loadoutfit Cooldown?

Post by High Primate »

DM Spyre wrote:
CragOrion wrote:How is quickchanging your outfit exploitable?
Really shouldn't be answered if it is an exploit either - that's just spreading it around.
If th exploit is fixed though then it's not really a problem.
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Re: -loadoutfit Cooldown?

Post by Xuuldar »

Druids' quality of life got severely nerfed here. -fetch was a necessity simply to position your summons, as they tend to move at different speeds and get stuck very often.

It's very frustrating to use an animal companion with a summon now. The animal companion is hasted and whenever it bumps into the elemental it stops and you have to use the player tool again. It's super annoying.
I agree but it's not just druids. anyone with more than one summon just had life become painful and it's not really about varying speeds. 3 mummies have the same issue, you use the P1 tool to tell them to move to a spot and they start to move and 1 goes and the other two bounce and stop. To get them to move anywhere you have to use the tool 3+ times. My biggest use of -fetch honestly was to get the summons off the corpses so I can loot or to pull them back when they don't listen and run off randomly(which is often). Now to loot you either have to have them on follow and run 50 ft away, wait for them to follow, then run back to loot or use the P1 tool to tell them to move off 5 times. This really didn't fix anything as people can still just pause for the timer and fetch them onto a boss or past a trap anyway. All this really did was make summons more frustrating imo.
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Re: -loadoutfit Cooldown?

Post by BegoneThoth »

My elemental gets stuck in a lot of tile-sets, on 1 foot high ridges in outdoor areas, or on those little plank bridges inside caves.

While I know why there needs to be -some- cooldown, the 2 minute thing just has me doing a lot more waiting as my ele often cannot handle a 90 degree turn.
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Re: -loadoutfit Cooldown?

Post by Wytchee »

I don't even use PT1 anymore. Why should I? It's immensely frustrating without access to -fetch.

I have never abused -fetch. But neither did I often use it for its intended purpose. As is usually the case, players find a use for things that aids convenience while not necessarily breaking the rules. When you have 5 summons out at a time, especially with NWN's atrocious pathfinding, even simple tasks can be hair-pullingly frustrating without the use of -fetch on the quickbar.
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Re: -loadoutfit Cooldown?

Post by Lorkas »

Wytchee wrote:I don't even use PT1 anymore. Why should I? It's immensely frustrating without access to -fetch.

I have never abused -fetch. But neither did I often use it for its intended purpose. As is usually the case, players find a use for things that aids convenience while not necessarily breaking the rules. When you have 5 summons out at a time, especially with NWN's atrocious pathfinding, even simple tasks can be hair-pullingly frustrating without the use of -fetch on the quickbar.
I spoke to a druid after this OOCly after trying out elemental swarm on a cleric character. They gave me the tip to use the playertool to control one of the elementals, and let the rest follow my PC. It seems to work pretty well, as long as the elemental you send in front is the one you're willing to let take the brunt of the damage.
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Re: -loadoutfit Cooldown?

Post by Wytchee »

I'll have to try that then, Lorkas. Thanks.
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Re: -loadoutfit Cooldown?

Post by Nitro »

When I played a PM I used PT1 to control the main big summon to micro around while the little ones just autoattacked, worked pretty nice.
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Re: -loadoutfit Cooldown?

Post by AnselHoenheim »

To be honest, I don't feel the -fetch command cooldown a big issue, I've always used the voiceset commands for all my summons, for hold, follow and attack, It's less annoying that pt1 every summon, and when you have 5 summons....it's veery messy
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Re: -loadoutfit Cooldown?

Post by Teshil »

It's frustrating when -fetch fails for whatever reason, then it's twice the wait.
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Re: -loadoutfit Cooldown?

Post by BegoneThoth »

Teshil wrote:It's frustrating when -fetch fails for whatever reason, then it's twice the wait.
Yeah. You use the command and your summons stutter steps behind a nearby obstruction like a box pile or behind a wall.

Wait longer.
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Re: -loadoutfit Cooldown?

Post by Diilicious »

And this command is now broken and unaccessable again... seriously?
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Re: -loadoutfit Cooldown?

Post by BegoneThoth »

This is why I rp never changing my clothes.

Too hard to do it mechanically.
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Re: -loadoutfit Cooldown?

Post by rookie »

Diilicious wrote:And this command is now broken and unaccessable again... seriously?
I found a workaround. If you unequip your cloak and helm, then you can switch outfits again. Also if you set an invisible cloak to visible and save it as a random outfit, you can switch back and forth as per normal then with everything equipped.
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