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HOLY FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFOne Two Three Five wrote:
Looking at making druids/shifters not polymorphs for things like a Natural Spell feat, apparently
For long time UDers...
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
One can always hopeLorkas wrote:Has anyone read anything about them improving the pathfinding?
you don't need to pay 20$ to unlock Darth Vader... may the force be with you!Seven Sons of Sin wrote:HOLY FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFOne Two Three Five wrote:
Looking at making druids/shifters not polymorphs for things like a Natural Spell feat, apparently
All of this is fantastic news (druid changes just get me the most excited). There seems to be no demonstrable reason to not be excited about the EE, unless you're concerned about actually being able to run it.
For 20$, you can't even unlock Darth Vader.
Pretty sure what they actually said, when asked about that, is that the person should ask that question on their forums, where one of their devs might respond and say they can't/won't do it or that they might/will do it.Seven Sons of Sin wrote:HOLY FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFOne Two Three Five wrote:
Looking at making druids/shifters not polymorphs for things like a Natural Spell feat, apparently
All of this is fantastic news (druid changes just get me the most excited).
No, this is wrong - these things were available on one server, Sinfar, which used custom client-side NWNCX code - not all servers. Nothing to do with haks. You could remake the same piece of armour and duplicate it hundreds of times to get different combinations of colours, but you couldn't have per-part colouring on one item.Konni wrote:-Things like the individual coloring of body parts are not new, they've been available on hak servers for several years, as has character scaling and a webclient to speak/type from a browser.
Of course it's technically possible to enable cross play, but it's not technically feasible; it would add a significant burden to every change we make. It's unrealistic to expect cross play. This is not how any of the patches or expansions in the past have worked, and this is not how any patches or expansions in most games work.Konni wrote:-Mavrixio from Sinfar has proven that it is possible to access a 1.69 server played by people with NWN original as an EE player with his own fixes. For whatever reason, adult content or not wanting backwards compatibility, he has offered them on Beamdogs forum and they have not been accepted . That suggests to me two things, that very very little has changed coding wise in the game, and wanting everyone to rebuy the game seems a big thing too.
Corrected...RedGiant wrote:For long time UDers...
All I can think when I see this is how even more fabulously dressed Chana Tum'dugl will be...
Where it has been available for several years. Sinfar was the innovator, but other less long lived servers such as Thessir and Arch had also used the coding the Sinfar devs created. I used hak in this instance to denote a server with additional features or custom changes not found in default NWN.Liareth wrote:
No, this is wrong - these things were available on one server, Sinfar, which used custom client-side NWNCX code - not all servers. Nothing to do with haks. You could remake the same piece of armour and duplicate it hundreds of times to get different combinations of colours, but you couldn't have per-part colouring on one item.
Beamdog claimed it wasn't possible, and difficult or not one man did what a team of devs claimed could not be done in less than a couple of days. I think better of them than to assume hobbyists like Mavrixio are more skilled than they are, rather more likely they would prefer us to buy their version. Which is fine, but I bit more honesty wouldn't have gone amiss.Liareth wrote:
Of course it's technically possible to enable cross play, but it's not technically feasible; it would add a significant burden to every change we make. It's unrealistic to expect cross play. This is not how any of the patches or expansions in the past have worked, and this is not how any patches or expansions in most games work.
It works enough to access the server and do atypical IG actions. Searching for incompatibilities and rectifying them is something that would need to be done anyway.Liareth wrote: This statement is misleading. Mavrixio managed to fudge the 1.69 netcode to accept connections from 1.74 clients, but that doesn't mean that the 1.69 server sends all of the required information to the 1.74 client - it just means that a connection was made successfully.
Mav has said he's more than happy to share the stuff in his plugin with Beamdog and he has said he could make a version for 1.74 if there was good cause for moving Sinfar to EE. I don't see much reason to doubt this since he has done so in the past.Liareth wrote: It's doubly misleading because a 1.74 client would receive a significantly degraded experience on Sinfar because 1.74 clients don't have access to Sinfar's NWNCX plugin which is responsible for allowing all of the things you wrote about in your first paragraph - therefore, 1.74 clients connecting to a 1.69-hosted Sinfar would see everything in a very broken way.
No, BD didn't claim it wasn't possible. We claimed it wasn't feasible.Konni wrote:Beamdog claimed it wasn't possible, and difficult or not one man did what a team of devs claimed could not be done in less than a couple of days. I think better of them than to assume hobbyists like Mavrixio are more skilled than they are, rather more likely they would prefer us to buy their version. Which is fine, but I bit more honesty wouldn't have gone amiss.Liareth wrote:
Of course it's technically possible to enable cross play, but it's not technically feasible; it would add a significant burden to every change we make. It's unrealistic to expect cross play. This is not how any of the patches or expansions in the past have worked, and this is not how any patches or expansions in most games work.
Sounds like it's two deferent ways to reach the same result. am i understanding it right when i think your saying that Sinfar did it by making tons of full body clothing copies were some body parts are invisible and others not... while NWN EE did it by only looking at each part with no invisible parts?Liareth wrote:
No, this is wrong - these things were available on one server, Sinfar, which used custom client-side NWNCX code - not all servers. Nothing to do with haks. You could remake the same piece of armour and duplicate it hundreds of times to get different combinations of colours, but you couldn't have per-part colouring on one item.
Where it has been available for several years. Sinfar was the innovator, but other less long lived servers such as Thessir and Arch had also used the coding the Sinfar devs created. I used hak in this instance to denote a server with additional features or custom changes not found in default NWN.
Not reallySeekeepeek wrote:Liareth wrote:
.
Sounds like it's two deferent ways to reach the same result. am i understanding it right when i think your saying that Sinfar did it by making tons of full body clothing copies were some body parts are invisible and others not... while NWN EE did it by only looking at each part with no invisible parts?
And that reason is one good aspect of a re-release. I've agreed that is an upside on it if it delivers as promised.yellowcateyes wrote:NWN was a slowly-dying game, kept alive only by the cult-like devotion of a community of hobbyists. Every incompatible windows update and graphics driver update was a nail in the coffin, increasing the barrier of entry for anyone remotely interested in persistent world RP in 3rd ed. D&D.
I'm not suggesting that at all, It's merely something I do and isn't entirely unusual for people interested in retro gaming.yellowcateyes wrote: We could produce all the nifty custom classes, console commands, and scripted mechanics you could imagine, but none of that would defy the gravity of a client fading into obsolescence. Making a sales pitch to a potential new player was hard enough without having to guide them through a critical rebuild patch, OS compatibility troubleshooting, and graphics driver rollbacks. Telling that potential player to have a dedicated NWN laptop separated from their main gaming rig, and expecting them to take you seriously? Right.
Of course it's dying. I think everyone knows that, but while trying to remain positive I think expecting many, many new players for a fifteen year old game may be rather too optimistic.yellowcateyes wrote: It might be difficult to appreciate the slow decline of NWN's playing population while in Arelith, which is something of a survivor among servers. NWNScry is a graveyard of dead or near-dead PWs. Recent upticks in Arelith's population can often be ascribed to other servers going belly-up. The writing has been on the wall for some time.
I've already bought EE. I don't object to upgrading in the slightest, what I find questionable is all they've done as of yet is select a random assortment of community fixes and applied them to the base installer. There's nothing new as of yet one couldn't obtain for free online. The driver compatibility doesn't benefit me either because as highlighted I've my own methods of avoiding the problem (separate compatible hardware, there are other approaches, that is merely mine).yellowcateyes wrote: Now, I'm not saying that Beamdog's rollout was perfect. Or that you shouldn't hold a company accountable for having a product worth the price they're asking. I think a lot of players' criticisms involving NWNEE's features-to-price ratio are valid. And I also think it's quite understandable to be miffed about having to buy a game you already own, to continue playing content you were already enjoying.
Which is handy for certain, but people who play games like this generally do go hunting for improvements or additional content anyway; so picking up an unofficial patch or overrides isn't a huge bar from joining a game.yellowcateyes wrote: But I do think that we need to take a gamble in order to keep NWN alive. Bringing the client into the modern age with click-and-play accessibility, continued support, OS and driver compatibility, and ready availability via Steam - that alone, to me, is worth making the transition to NWNEE.
I'm looking forward to seeing if Beamdog holds true to its promises.
I think you're conflating willingness to make questionable OS and driver rollbacks, thus exposing yourself to security risks, to appreciation of genre or 'depth.'Konni wrote:The critical rebuild etc is a pain, but no greater strain than adding custom content for the Sims, Tamariel Rebuilt or any number of add-ons people manage to wade through to play games.
The ones stumped by this and who go for more casual plug n' play are generally ones who if interested in gaming are more likely to go for Candy Crush than D&D anyway. Not to besmirch them in the slightest, it's an entirely different interest in genre or depth.
You're better off inviting them to click-and-play multiplayer in Divinity Original Sins, or a moba, or Overwatch, or whatever.
This is just flat out wrong. I've got several friends whom I play D&D with who don't want to go through the hassle of getting NWN to work just so they can RP online, they'd rather go do it in an MMO or other such similar place where it's just a matter of installing and playing.The ones stumped by this and who go for more casual plug n' play are generally ones who if interested in gaming are more likely to go for Candy Crush than D&D anyway. Not to besmirch them in the slightest, it's an entirely different interest in genre or depth.
This is another misleading post.Konni wrote:That said, none of the other servers appear to be preparing to make that transition. Sinfar has said they would if needed but would prefer not to, PoTM seems indifferent. Amia is most openly hostile, while expected it was to a degree I didn't anticipate, slamming beamdog for giving Arelith a "head start" on moving over and basing data/research on Liareth's own interest in the server.
Konni wrote: That said, none of the other servers appear to be preparing to make that transition. Sinfar has said they would if needed but would prefer not to, PoTM seems indifferent. Amia is most openly hostile, while expected it was to a degree I didn't anticipate, slamming beamdog for giving Arelith a "head start" on moving over and basing data/research on Liareth's own interest in the server.
Celestia Silverarms
Karynn Eldafire
Neither. Crossplay is possible with Mavrixio's modifications but most of the players are still using 1.69. The server list on EE does pick up 1.69 players on there.CragOrion wrote: There's a lot of people playing on these Sinfar servers. Did their whole playerbase really already buy the game or did they find a way to make crossplay possible?