Crafting Boost

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

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Hannibal
Posts: 131
Joined: Sat Sep 20, 2014 12:26 am

Crafting Boost

Post by Hannibal »

Craft Armor/Trap/Weapon (modifiers and gear) should count towards daily crafting points!

This will encourage the making/enchanting of crafting suits, thus generating more roleplay around crafting.
Ecstatic
Posts: 195
Joined: Mon Sep 08, 2014 1:57 am

Re: Crafting Boost

Post by Ecstatic »

Local Man Fails to Read Update Thread.

This feature went in half a year ago.
TANSTAAFL
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