Something I've been mulling over as I get more familiar with the server. I like that we can get a passing understanding of a character's "attributes," (ability score spread) upon examination. If you take a moment to look it can add a little flavor to RP.
That said, this seems to me to be the only place where the mechanics that make our characters "unique" really come into play in RP. This means that the separation between "player" and "character" is not as profound and easy to create. Here's what I mean. If I'm playing a sorcerer with 30 + charisma I can write persuasively and attempt to "be charismatic." That is limited to my ability as a player to actually communicate in that way (same with intelligence etc). What I cannot do is walk into a group of people, emote flashing a winning smile, and roll a d20+charisma modifier to quantify and really exhibit that. It also adds a fun element of chance, as even the most charismatic of us can stumble on our words or look a fool occasionally.
This becomes even more pronounced with skills, some of which are "almost" useless (especially compared to alternatives) due to the lack of ability to use them in RP (Intimidate, Persuade etc). I know this isn't PNP but there is a very good and powerful reason as to why this is such an exciting part of the RP in PNP that I believe translates very well to online RP gaming.
I recognize there are potential problems/challenges incorporating this but frankly they are all easily mitigated by a carefully thought out implementation. I have seen this done on on other servers to great effect. Practically speaking, here are several considerations.
Tool for Ability & Skill checks dice rolls:
-Frequency cap (so people can't spam it)
-Articulate few simple explicit ground rules on the tool: Like it is not required that anyone abide by them, they are just there to enrich the experience. If someone rolls a 40 intimidate check there is no required DC for me to beat but it is an opportunity to respond to some extent in accordance with how intimidating that character ACTUALLY IS. If you want to be super by the book and roll your own check in response plus abide by the outcome, more power too you

I can't imagine it would clutter up chat or engine notifications more than other things already do and the added fun plus flavor to RP while letting us flex the unique aspects of our characters is profound. If it's established that you needn't to abide them them rigidly all it does is offer opportunities to the community RPing to respond to these cool exhibitions of skill with a some great RP. Curious to hear peoples thoughts and feedback on the concept. Thanks for your time!