Good aesthetic terrible weapons
Some crafted ideas:
Made through sky-high tailoring, like the new spears and quarterstaff in carpentry, and with similar material costs. Remove disarm if it's a big deal, but I think it would help compensate how awful the weapon is.
Damask studded whip:
3 ab, 1d6 physical.
Enchanted studded whip:
3 ab, 1d12 physical.
Runic whip variants
Obligatory anti-undead whip:
Extra damage bludgeoning, 4 attack bonus, +5 enhancement vs undead, +damage vs undead.
Lolthite: one of the loot ones but craftable
Vine Whip, lesser: high herbalism craft, druid, ranger, or plant domain cleric only.
3 AB, 1D4 acid damage, 1d4 piercing damage.
Vine Whip, greater: same classes higher reqs
4 AB, 1d8 physical and acid, massive critical, runic
Whips again
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Whips again
Monte Cook wrote:The idea here is that the game just gives the rules, and players figure out the ins and outs for themselves -- players are rewarded for achieving mastery of the rules and making good choices rather than poor ones.