Link here: viewtopic.php?f=23&t=25&p=175221#p175221Update from LittleWeasel wrote: Update on Skal (for a testrun):
If you have killed 2 or more other characters within 24 hours, the Mayor will refuse to give you further writs.
IC Actions, have IC consequences, and NPCs are taking note and are apprehensive of those who seek their fortune in murdering potential customers.
(note: if you kill no one for 24 hours, the timer resets, and the Mayor will work with you once more)
Background behind this update: Serverwide: 514 PvP incidents between November 1st and 25th (aka 20 / day ).
C&P: 135
Surface: 263
Distant Shores: 116
There are many other ways of playing out conflict, and we'd like people to consider those.
Okay, so I'd like to discuss this a bit, as I'm seeing a few problems.
- First and foremost, you say this is a testrun on Skaljard. I assume this means you are planning on taking the same system and applying it across the server as a whole. This will not have the same effect everywhere else as it does on Skaljard. Why? Because everyone on Skaljard is doing writs and leveling. Most people on Surface or UD will only get themselves neck deep in pvp bloodbaths after they've hit epic levels, when you can no longer take writs. The impact will be very very different on the other two servers when compared to the impact on distant shores.
- This system takes absolutely no heed of the context of specific pvp incidents. In short, it penalizes you for winning fights you did not start. This is problematic. For example:
Hypothetical situation wrote:Dude McGuy is walking around and doing some leveling somewhere out on the ice. Out of nowhere, Stabby Knifehands and Thugnugget Cudgelswinger appear, and start trying to shake him down for his copper pieces. Dude McGuy doesn't hand them over, and the two ruffians attack him. By some miracle of heroism and awesome,. Dude McGuy prevails, and Stabby and Thugnugget are left to be picked over by scavengers on the ice.
Dude McGuy gets back to town to turn in his writ and pick up another, when the mayor looks at him with horror and disgust...
"What? You killed those two people who attacked you??! YOU MONSTER!"
And then refuses to give Dude McGuy any more work for the next tenday or so.
- The entire system is justified to us, the players, on some fairly wafty numbers. While you've given us a total number of pvp incidents across the three servers, we're not given the total number of hours played by the entire community across those three servers to determine a pvp-incidents-per-hour-played statistic. Without that, how can one determine what is "too much" pvp?
Further, do we want to determine how much pvp is too much? When judgements like that are made concrete, then we lose a lot of spontaneity in our actions and start tying up our roleplayed behaviour in quantities of one "type" of roleplay over another, or start viewing one playstyle as inherently better or more valid than another. While this is reasonable to an extent (we don't want this to be an arena server, after all), there are certain dangers in that too. Already, there are some who believe that roleplay quality goes up with every line of dialogue typed, and down with every attack roll - An opinion just as wrong as its opposite.
One of the strengths of Arelith's rule set is its ambiguity. ALthough this may seem a weakness in many regards, it allows the DM team to make flexible, context-based assessments of developing situations, and treat cases as they should be treated - On their own merit and as a question of the "spirit of the game".
While it may be true that there is an upturn in pvp incidents, or people resorting to pvp altogether too quickly, surely these things are better resolved with case-by-case interventions, rather than a sweeping system which pays no heed to context.
---------------
Edit: As an amusing side-note, imagine if we started to introduce specific limits on lines of dialogue?
"No, I'm sorry sir, you've said altogether too many words today. If you sit down in a tavern for a chat you'll be attacked by automatically generated Balors. Enjoy your quietude and silent grinding!"