The Kriv wrote: Mon Feb 18, 2019 9:20 pm
choosing to be the bad guy outside the underdark shouldn't be a punishment, it should be encouraged to make sure all possible roles are being played. We want bad guys to level as quickly as good guys and form just as large networks and have some victories some times and to do so they need some freedom to build up their strength and resources.
Is the above quote reversable? should choosing to play a GOOD GUY... INSIDE... the underdark not be a punshiment ALSO?
Should we open up the Undardark to allow GOOD characters to move about freely and not get rolf-stomped by the forces of Andunor JUST for being in Andunor? Should GOOD characters be allowed to move in and out of the underdark, use it as a trade/merchant/resource hub own property... conduct business... recruit allies... all openly and freely? Seems pretty preposterous to me, but why should we expand our expectations of one and not the other?
Are you trolling? You can already play good monsters(with a normal reward) and good surfacers (as spies or captured slaves) in the underdark. Yes, you have to be hidden about it. In the one settlement on the server out of how many? eight? its the one settlement on the server that caters exclusively to evil. This should be expected. Its basically mordor.
Yet... its also the most open settlement in the game. Anyone(who isn't an elf or dwarf) can come down and trade, and hire mercenaries. Andunor is an EVIL
TRADE CITY, and there are many characters on the server who do exactly just that. They fraternize with the monsters...
...Until someone from the surface sees them, and outs them, of course. Then they get to experience the issues being discussed firsthand in this thread.
Its disingenuous of you to pretend that Andunor doesn't constantly have good aligned PCs sneaking about in it, yet you pretend like they aren't viable in the slightest. Hell, we kill at least three spies a week within the city limits on average. There is no shortage of goodies running around, being slaves, freeing slaves, feeding information to the surface, ambushing people outside the city, and sometimes in it.
And when the goodies in Andunor get caught, they get hunted, and do you know where they go?
They go back... back to the other
seven settlements that will accept them. What a
luxury! They can keep playing their characters! They have towns they can resupply in, that they fit in thematically, where they won't get PvPed by locals who don't want them there in the first place, where their faiths won't be suppressed, and where they might ever get a pat on the back as a hero for being a brave little spy.
If an evil character is booted from the surface, Andunor is not a refuge. The underdark does not WANT more surface PCs shunted into the underdark. We have too many surface race PCs in andunor as-is, with the massive outcast population chafing with the monsters. Andunor should not be the sole location on the island that houses evil that isn't explicitely a banite or pirate.
Neither the UD side of the community wants that, and obviously, neither do the people who would play evil on the surface if they actually had somewhere to go that was vaguely safe.
I may have mis understood this whole argument, as my own bias towards good-aligned.. or lawful-neutral with good-leaning aligned characters dominates that personal bias, which affects my understanding and response, so my apologies if I'm missing the point.
I'd really like to know specific behaviors of evil characters that you cannot play. What specific expectations do you have that are getting suppressed? SPECIFIC please! My addled brain is rolling around trying to grasp all the generalizations that have been listed in previous pages. What's an evil character specific behavior that you want to RP that you can't?
At least you are being honest about being biased.
But at this point, I'm convinced you are also being intentionally obtuse, given your use of the suppressed evidence fallacy and burden of proof fallacy.
No one is going to make a list of all the myriad character archetypes and behaviors that have been, are, and will be squashed as embers of evil as soon as they are detected just to satisfy your bias. I have no faith that any amount of detail given would be enough for you to see that this is a problem.
This entire thread is full of stories of people who tried to play evil, not mustache twirling evil, literally just mundane evil. From characters of certain faiths who haven't done anything save wear a medallion of bane, to not previously active closet warlocks, all with roughly the same result. Getting outed, PvPed and getting driven out, and you've either read none of it, or you're willfully discarding it.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)