PGCC - Dwarf/Anvil

Feedback relating to the other areas of Arelith, also includes old topics.


Moderators: Active Admins, Active DMs, Forum Moderators

Post Reply
User avatar
Zavandar
Posts: 785
Joined: Mon Feb 22, 2016 2:12 am

PGCC - Dwarf/Anvil

Post by Zavandar »

Can we have these back?

I know that it had the opportunity to be abused (looking at people that make weapons with +80 damage on them), but the dwarf/anvil combo let people make items that really helped to facilitate testing.

Examples:
  • I could make a necklace that had +12 con/str so I didn't have to fish for 5's from wands.
  • Make a potion with infinite castings of Heal so someone could test holy sword on me and I wouldn't die.
  • Make gear with all the skills my gear would have so I don't have to make every individual piece.
  • Make items that haven't transferred to the PGCC yet (like Dead Man's Cross).
  • Make gear that would replicate 5% gear on live without having to spend the time actually fishing for a 5%
That was just to name a few. The dwarf/anvil saved SO much time, and can really help test things fully. Without it, proper testing can be extremely tedious.
Intelligence is too important
Zaravella
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 281
Joined: Mon Feb 26, 2018 11:58 pm
Location: NYC
Contact:

Re: PGCC - Dwarf/Anvil

Post by Zaravella »

Hey.... I liked my +20 Bastard Holy Sword. Lol...


But yes seconded. Please bring back the dwarf or at least make Arelith crafting and items be available for testing as well. Thank you.
"Power is not revealed by striking hard or striking often; But by striking true."
-Honore de Balzac-
Ecthelion
Posts: 162
Joined: Sat May 05, 2018 10:55 am
Location: France

Re: PGCC - Dwarf/Anvil

Post by Ecthelion »

Yes, seconded too. At the moment instead of making an item with all the end stats you'll get from equipment + wands, you need to actually try 5%ing your items, because the basin works with the actual probabilities.
Probably would be good to display the actual probabilities of success but make it an auto-success anyway.
User avatar
Reallylongunneededplayername
Posts: 395
Joined: Wed Oct 31, 2018 9:28 pm

Re: PGCC - Dwarf/Anvil

Post by Reallylongunneededplayername »

+1, We are lazy, Forgive us.
(>^.^)>) * * * *<(^.^<) <-Magic missles and shield spell.
User avatar
naturaly
Posts: 201
Joined: Wed May 16, 2018 1:09 pm

Re: PGCC - Dwarf/Anvil

Post by naturaly »

+1 please.
User avatar
Spyre
Server Account Admin
Server Account Admin
Posts: 3081
Joined: Sat Jun 10, 2017 10:33 pm

Re: PGCC - Dwarf/Anvil

Post by Spyre »

Hi,

I am in the process of ensuring that the stores are updated to Arelith standards of what are available to players and removing the old items.

The script involving the Dwarf needs work and testing to make it cap off additions to appropriate levels in regards to Arelith. I can not confirm or deny if it will be back. I’ll leave that for Mord.

Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.

Post Reply