Extreemly over complicated.
I understand, No I don't.
There are so many options; Race prices, Class prices, faction prices, Trade partner prices, Combinations of it.
Why can't it be simpe: Base prices or Citizen prices> Material group> Select material > Set the price for it like you set the resource prices.
I can get by with the current system, But it is going to be a lot of trial and error, Back and forts and a bunch of time (Specially if you take in account how many materials there are).
Trade: Expended warehouse: Set prices: Feedback.
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Trade: Expended warehouse: Set prices: Feedback.
(>^.^)>) * * * *<(^.^<) <-Magic missles and shield spell.
Re: Trade: Expended warehouse: Set prices: Feedback.
If you only want to use the the base & citizen price list, then just use those price list.
Just start by setting every other list to a negative number; and there's an option to quickly do this by setting all prices at once.
If a price list isn't set, then it just won't be used and it will look to the next qualifying price list, and the base price list if there's no qualifying price list.
Just start by setting every other list to a negative number; and there's an option to quickly do this by setting all prices at once.
If a price list isn't set, then it just won't be used and it will look to the next qualifying price list, and the base price list if there's no qualifying price list.
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- Posts: 395
- Joined: Wed Oct 31, 2018 9:28 pm
Re: Trade: Expended warehouse: Set prices: Feedback.
I'm slowly getting the hang of it. I keep a lot of " Why???" running in my head as I work through it.Morderon wrote: Tue May 28, 2019 12:20 pm If you only want to use the the base & citizen price list, then just use those price list.
Just start by setting every other list to a negative number; and there's an option to quickly do this by setting all prices at once.
If a price list isn't set, then it just won't be used and it will look to the next qualifying price list, and the base price list if there's no qualifying price list.
One thing is specially giving me the " Why" : The 26% admin tax. I am trying to set for prices that makes it fair to sell and to buy to a settlement. the 26% really is a stick in the mud at calculations XD (also how greedy can that woman be?)
Anyway: at first glance it is really overwelming and a lot of things, To me, Are unneeded.
(>^.^)>) * * * *<(^.^<) <-Magic missles and shield spell.
Re: Trade: Expended warehouse: Set prices: Feedback.
I'd love to help you out. I've studied this system inside out and trail/error in game. PM me if you like.
Currently playing: Seth Xylo