Another hitbox problem

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the grim yeeter
Posts: 330
Joined: Sun Dec 16, 2018 7:47 pm

Another hitbox problem

Post by the grim yeeter »

Hello.

In the image linked below, you can see an old dog completely blocking the exit of the tanner building in Cordor's northern outskirts, because yes, you can guess it, unnecessarily large hitboxes:

https://imgur.com/a/8YW0jE6

Neither my character nor my elemental could get past it, and there was absolutely nothing that would make the dog move. The alternatives would have been killing it, lensing out, asking the DM to get me out, or getting yoinked, all of which are far from ideal solutions.
This is another case of hitboxes being an issue. And as I've done before: I suggest hitboxes are completely removed (it is possible, as it's been done for ogres and imps as well, for example). It would make playing Arelith a lot more enjoyable for everyone, and it would not hurt gameplay in the slightest.
Last edited by the grim yeeter on Sat Jun 29, 2019 10:50 am, edited 1 time in total.
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R0GUE
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Re: Another hitbox problem

Post by R0GUE »

I ran into this once too, I managed to shove him out of the way using sidestep, but it took a looooooong time.
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Hazard
Posts: 1876
Joined: Wed Oct 24, 2018 8:27 am

Re: Another hitbox problem

Post by Hazard »

I don't have a solution. Just want to chime in with ..

ME TOO! I got stuck in there for so long .. lol!
I'm too scared to ever go back in that building on a character without lenses.
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