Changes to UMD

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
jastewart1988
Posts: 15
Joined: Tue Apr 24, 2018 8:30 am

Changes to UMD

Post by jastewart1988 »

Basicly I hate the "optimisation" element everyone seems to crave of having to have umd and discipline for a build to be viable this takes away from the role play element in place of power building.

My idea is to disable the ability to put any ranks in to the umd skill and implement something similar to the language system where by using progressively more potent magic items you start to learn how to use them and in turn each time you do your skill rank maybe increases slowly over time.

This feels more role play based if you want it you learn it perhaps with a chance of something going wrong if you are not skilled enough and try casting a high level scroll or something.
User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: Changes to UMD

Post by Irongron »

Its a nice idea, but not one we will do here.

UMD will be seeing some changes in the near future though (which I know will scare people to hear)

Rejected
Locked