Hey. I recently hit level 21 on a character of mine, which I planned from the beginning to make into a tier III dweomercrafter. When the time came I put an equal investment of 18 skill points in both craft armor and weapon, which was meant to pass the threshold necessary for each of the tiers and get me the right level. Thing is, the game never acknowledged I was one to begin with.
I tried to transition into other areas, relog, etc but eventually I found out what the culprit was. Despite my main god being War and K&I, the one I had been attuned to was actually H&H and Nature. I was just doing this to get some easier piety from guarding people, since I thought that's all the attunement system was meant to influence. The piety gain, and nothing else.
But it doesn't look like that's the case. If you're attuned to a deity, it has to be K&I. I haven't tested if the same applies if your main deity isn't K&I, but regardless I felt like bringing it up in case this was an oversight.
Mundane Enchanting with the new Deity system
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Mundane Enchanting with the new Deity system
Past Characters: Shaeris Sedranas, Katrysa Seran, Zarune, Nishara Sedranas, Maevren Ebonhawk, Syralen, Sevrana (Disguised), Seradria Della'thar.
Re: Mundane Enchanting with the new Deity system
The intention of the system is your patron deity is 100% a RP decision and your attuned deity governs everything mechanical. What was made universal is godsaves. Aspects still cover everything else. At least, to me, it sounds like it's working as intended. I suppose it's a question for Xerah directly though.
Re: Mundane Enchanting with the new Deity system
I knew this was going to happen, but I was unsure which was the best way to have it, so that is why I have it this way. Can change it if people think it is better.
Katernin Bersk, Chancellor of Divination; Kerri Amblecrown, Paladin of Milil; Xull'kacha Auvry'rae, Redcap Fey-pacted; Sadia yr Thuravya el Bhirax, Priestess of Umberlee; Lissa Whitehorn, Archmage of Artifice
Re: Mundane Enchanting with the new Deity system
I'm most likely biased, but I do think a change would be for the better. Allowing for piety godsaves to occur regardless of your deity is effectively meaningless if you're still obligated to be attuned to a K&I god. The game won't consider you an enchanter otherwise and you'd never be able to create the same sort of gear as one.
I won't pretend to know the reasoning behind the deity update more than you, but my takeaway was that it was to allow players to roleplay following any deity they wanted while also allowing them to choose what domains they prefer via attunement. As it stands, mundane enchanters have one half of this choice stripped from them, whereas magic-oriented enchanters are no longer limited in this regard. They no longer need to follow a magic god to save on their enchants, and the only benefit they stand to gain from it is a generation of piety.
The disbalance between the two is clear.
I won't pretend to know the reasoning behind the deity update more than you, but my takeaway was that it was to allow players to roleplay following any deity they wanted while also allowing them to choose what domains they prefer via attunement. As it stands, mundane enchanters have one half of this choice stripped from them, whereas magic-oriented enchanters are no longer limited in this regard. They no longer need to follow a magic god to save on their enchants, and the only benefit they stand to gain from it is a generation of piety.
The disbalance between the two is clear.
Past Characters: Shaeris Sedranas, Katrysa Seran, Zarune, Nishara Sedranas, Maevren Ebonhawk, Syralen, Sevrana (Disguised), Seradria Della'thar.
Re: Mundane Enchanting with the new Deity system
But you can change your attunement. So it means even people worshiping H&H/War deities can opt to become Magic or K&I dweomercrafters anytime they want. I think its better as it presently is.