Stealth Running - Bug

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Drowble Oh Seven
Posts: 438
Joined: Fri Sep 29, 2017 11:36 pm

Stealth Running - Bug

Post by Drowble Oh Seven »

Description of Bug Experienced:
It's possible to, with a little bit of nudging, sprint while in stealth mode.


Steps to reproduce the Bug:
1. Toggle -alwayswalk to 'On.'
2. Enter stealth.
3. Toggle -alwayswalk to 'Off.'
4. Click on some interactable object - An area transition, fixture, or map feature will do fine. I'm unsure if enemies work for this purpose.
5. Your character will now run to the object, still in stealth mode. Left clicking on a non-interactable location will have you walking again.

Expected Result:
Character moves at the usual reduced pace in stealth mode, regardless of the destination.

Actual Result:
Character sprints, still in stealth mode, to interactable objects and transitions.

Screenshot(s)
None.
ltlukoziuz
Posts: 388
Joined: Sat Jul 07, 2018 5:18 pm

Re: Stealth Running - Bug

Post by ltlukoziuz »

The same happens with Detect mode and other ways of enabling/disabling force walking. I've reproduced the same with steps one and three being "Pick up a Courier package" and "Leave it", and step two being 'Enter Detect"

Currently playing: Vinur Reiziger (sorta shelved, sorta not), Samwell Twolife

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