Werewolves and Angry Trees

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Apothys
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Werewolves and Angry Trees

Post by Apothys »

Hey.

Having a few problems with the werewolf form.

When out hunting in werewolf form within the Forest of Despair i find my toon losing control and attacking random creatures (which is fine) however i keep coming across Angry Trees that spawn and attack me. This then leads to my werewolf engaging in a bitter duel to the death with a bunch of branches and roots that I am unable to hurt with it saying 'weapon ineffective'. I then proceed to watch for an infinte amount of time as i cannot escape as the Werewolf and am forced to log off in frustration.

There have been times i have regained control and try and retreat, but im not fast enough before the next will save and i turn round in a rage and continue my eternal battle.

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Re: Werewolves and Angry Trees

Post by Shadowy Reality »

Werewolf form is pretty terrible and needs an overhaul or removal.

More often than not characters become weaker and less dangerous after they turn, which I believe is not the effect wanted. I do not mind losing control too much (while I still think we could do without, and just punish people who misuse it).

For the new Yuan-ti race you can switch form and still use everything you had before (weapon, armor, items, etc), it is purely visual. If Werewolf form did the same and increased your physical stats it would indeed be scary.
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Apothys
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Re: Werewolves and Angry Trees

Post by Apothys »

I dont mind being weaker or uncontrollable most of the time. Its the fact my fearsome werewolf gets stuck fighting a tree he cant hurt forever or until a party of adventurers come along and stand there laughing at it. :)

Seems a shame a WW player cant roam the forest of WWs and Malar worshippers, yet his weaker cousins are fine...

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Maladus
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Re: Werewolves and Angry Trees

Post by Maladus »

The Forest of Despair is a trap and no one should ever go there.
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Re: Werewolves and Angry Trees

Post by Skarain »

Unlikely that anything will be done. WW is largely intended to be inconvenient and something that will be cured once infected. At least that is the current server design as far as i have understood.

For a properly functional WW you'd have to request one with a 5%, to ease up the constant will save spam it inflicts.

Which is a shame. I wouldn't mind more Malarite factions roaming the forst as werewolves and hunting at night.

But yes. Your best bet is just to avoid that specific forest, or spam shift out or form until you succeed to kill the trees by weapons that do penetrate Treee DR.
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Re: Werewolves and Angry Trees

Post by Apothys »

Yeah spam shifting is a way to do it, very annoying though.

Theres also the WW charging at a cliff face with an enemy NPC on top and my WW just standing there growling unable to realize he cant reach him or unable to look for the path up to the target. Again spam shifting helps, but looks dumb as anything and immersion breaking to anyone passing by...

I think perhaps removing the Willpower save all together so we can control the WW would be the best option.Perhaps replace it with an auto change to WW at night with no chance to change back until dawn...?
Last edited by Apothys on Fri Oct 11, 2019 12:19 pm, edited 1 time in total.

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Re: Werewolves and Angry Trees

Post by TimeAdept »

Maladus wrote: Thu Oct 10, 2019 3:00 pm The Forest of Despair is a trap and no one should ever go there.
Yes... continue telling people this so I can keep farming it solo. Excellent.
Unlikely that anything will be done. WW is largely intended to be inconvenient and something that will be cured once infected. At least that is the current server design as far as i have understood.
Yeah, I genuinely don't understand why the decision is to keep werewolf like this. As it is, it doesn't add to any roleplay, either. It can't be controlled and can't be utilized in any productive fashion. It's just treated as an obstacle you deal with for grinding in the FoD. It should either be overhauled into something that can provide roleplay, both as a boon and a curse, or just be removed from the server.
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Re: Werewolves and Angry Trees

Post by Jagel »

I’m sure there is a possibility to implement something that’s inconvenient (very little synergy with any builds, massive IC repercussions) without also needing to be unfun and weak.
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Apothys
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Re: Werewolves and Angry Trees

Post by Apothys »

Personaly i dont mind the way it is, I love the way you get bigger the higher level you are. The way it boosts your stats as well is great and i dont even mind the forced will saves... although it means no RP 'ever' as werewolf unless your in a pack.

The main problems are the inability to penetrate some NPC damage resistances and the meager damage it allows you to do. Although the low damage i can live with...

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Re: Werewolves and Angry Trees

Post by Opustus »

A near endless battle loop to death with angry trees sounds hardly like an intended feature. :roll:
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Re: Werewolves and Angry Trees

Post by chris a gogo »

Don't go and fight things that need magic weapons to kill would seem the simple choice.
I would imagine the lack of DR penetration is to stop you slaughtering low levels while on a rampage.
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Re: Werewolves and Angry Trees

Post by Archnon »

Honestly, maybe the problem is those trees. I run into them with epic level toons and I don't even bother fighting them. They take forever to kill and you generally can just walk around them.

Maybe they need to be revised so they can reach you/move and so they take normal damage. Give them high AB and damage so they are still a unique threat, some mobility or the ability to capture a character in close range and make them more susceptible to damage, especially fire damage. They could even be like trolls and require fire or acid to destroy.
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Re: Werewolves and Angry Trees

Post by Mattamue »

Would a fire essence persist through the transformation?

If so, yes, fire wrecks the trees. Many months ago I walked through there with a TF and it was one fire arrow cast for like 400 damage. No tree tasted more than one cast.

Who is the audience for this post?

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Apothys
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Re: Werewolves and Angry Trees

Post by Apothys »

Mattamue wrote: Fri Oct 11, 2019 9:00 pm Would a fire essence persist through the transformation?

If so, yes, fire wrecks the trees. Many months ago I walked through there with a TF and it was one fire arrow cast for like 400 damage. No tree tasted more than one cast.
When you transform there is no weapon in hand and your own weapon does not merge. So nothing persists through the transformation and no weapon buffs can be cast upon the WW form. Im okay with that feature if im honest, but not being able to harm something like a tree when i can rip apart a armoured orge makes one feel a little toothless and feels wrong given you cant escape.

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