Malar Temple (Forest of Despair)

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Morgy
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Malar Temple (Forest of Despair)

Post by Morgy »

On completing this dungeon you can exit using the portal in the final area. The portal takes you above the entrance of the temple onto a spawn point including the 'boss' priest and several other npcs. You typically spawn in the middle of them and as such cannot physically get passed them or hide using invisibility. The result is that anyone who isn't capable in melee gets butchered in moments.

This is not cool.. Can the exit portal be moved or the spawns?

Thanks.
Curve
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Re: Malar Temple (Forest of Despair)

Post by Curve »

I like it. Things should be dangerous.
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Morgy
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Re: Malar Temple (Forest of Despair)

Post by Morgy »

There's a reason there is a script to remove hostile npcs at area transitions.
Curve
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Re: Malar Temple (Forest of Despair)

Post by Curve »

That’s cool and I get where your coming from. That is why I did not offer several ways for that to be avoided. You think it should be different, and I think it’s good as is. We just disagree.
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Tarkus the dog
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Re: Malar Temple (Forest of Despair)

Post by Tarkus the dog »

I think it should teleport you to the actual portal in the area, and from there you can choose if you want to fight the Malar Priest again or leave the place.

The issue with the fact that the portal drops you on top of the boss is that:

1. This is the only portal that I know of that actually does that, all the other end of dungeon portals teleport you somewhere safe so a newer player might get the feeling that's always the case ( The orcs portal puts you back at the library, but that's not that big of a deal )
2. If you spawn on top of a group of enemies that don't let you kill the boss right away ( who drops WoF ), and there are archers on the side you aren't in a very good spot

However, if you managed to clear the temple and the boss at the end, the priest should be a joke. It's only an issue for the new players who assume they'll be back outside the forest, or something.
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