ESF Enchantment

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
User avatar
God_In_Action
Posts: 156
Joined: Thu Jun 13, 2019 11:43 pm

ESF Enchantment

Post by God_In_Action »

I seem to recall it being said that the Dev team was still looking for a suitable bonus for ESF Enchantment. What if it granted the ability to remove an item property via the basin? Often I find items in the loot matrix which area really close to what I need, but maybe have one too many properties to be runed, or because of existing properties push an additional enchantment into 5% territory. An epic enchanter being uniquely able to strip a property wouldn't make other dweomer crafters less powerful but would give enchanters a niche in the market for creating truly interesting items.

I'm imagining it being done for a suitable but gp cost and % chance at failure as per normal, but less of course than adding a new property. Also not applying to certain properties, like racial requirements.
User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: ESF Enchantment

Post by Irongron »

This would really mess up some of the weapon balance. Many of the items you refer to here have been carefully designed precisely to prevent further additions.

Rejected.
Locked