More Belts for Tailors

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

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Sintarius
Posts: 33
Joined: Tue Apr 10, 2018 12:40 am
Location: Denmark

More Belts for Tailors

Post by Sintarius »

I noticed for quite some time, that there is only one belt able to craft, the Medics belt, beside the mundane belt.
I suggest more varities in belt craftings? I could easily be similiar to the Medics belt, as a tools belt.

Suggestions:
Rogue belt: Has limited charges of various grenades, cannot be repaired. Requires to be a Rogue for use, perhaps a certain level, like the various already grenades. There is alot of creative options for the creators, it do not have to be grenades that already can be crafted or purchase from the -rogue command.

Necromancer Belt: Easily an extra tool, to summon extra Undeads, by use of the Animate dead spell, or other useful spells, i do not know enough within that school to suggest something.

Warrior Belt: Various combat improvement "spells", again, one time use, cannot be repaired. Can also have some protection values and AC attached to it.

I see alot of possibilities that can be added, to give more utilities in battle or RP. It is only the imagination that can add to this :)
I have faith in that creators can see a fair balance on how the belts should be created.. all of the above is suggestions, to give an idea of what could be made. :)
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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: More Belts for Tailors

Post by Irongron »

Rejected.

I really need very specific suggestions when it comes to items like this, but I agree more belts would be nice!
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