Pirates and PvP
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Pirates and PvP
Had a lot of mentions of pirates being whacked for being in the wrong location at the wrong time and there is a general feeling of apathy about all constant bashing the pirates are recieving.
Now i know pirates are everyones favourite faction to hate as we are so easily identifiable, but if a pirate hasnt actually got a bounty on there head or wanted for some crime against a city then perhaps we shouldnt be bashing on them?
Even if they are, should we not be Rping with them first, clarifying identity, stating crimes against them, then some cool cops and robbers RP. Then if things escalate through rp so be it.
Same goes for criminal activity, state intent, wait for reponse, RP it see if one person/group can talk there way out of it, fun rp for all, then if it still escalates so be it. All im saying is this is supposed to be fun for everyone.
For example: I recently came across someone randomly who spotted my tattoos and said they had heard of me and had vowed to take my head for something they were told i had done. I tried to talk to the person stating i didnt want to fight and that what he heard was likely not the exact truth. He didnt care and ended the short conversation with "Enough of this, prepare to die" cutting short my attempts to rp with this stranger.
Now this individual had never met me before, there was no bounty on me head, just a bunch of tattoos and a percieved reputation. I didnt even get his name or who he was or what had been said in any detail... It was frustrating, but something ive gotten used too but i dont think that should be the case?
Whatever the reason for initiating a hostile encounter this shouldnt stop someone from RPing first and trying to make something out of it, i think thats the point im trying to make.
Thade Castiglione- (Active)
Xan'sas Baenthra - (lurking)
Merklynn Steelshadow II (left arelith)
Gulmyr Dro'Vaalvaz (left arelith)
Aerik Northman (retired in Skal)
Re: Pirates and PvP
As long as tags like these are in place, I don't think the hairpin PvP that they cause is going to go away. If anything I think it's going to keep getting worse as it gets more and more ingrained in server culture.
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Re: Pirates and PvP
Re: Pirates and PvP
Re: Pirates and PvP
there's piracy, and then there's conducting rituals in the nearby crypts alongside drow to try to ruin a city
despite this, not all pirates receive this treatment. there are some who have achieved enough renown to not receive "leave or die" treatment, because they don't do these things.
a little self-awareness goes a long way.
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Re: Pirates and PvP
Re: Pirates and PvP
Im talking about all pirates, (not me specifically) and they way pirates are treated in general, PvP is not always the answer and it didnt need to be in the Ruins either, but thats a debate for another time.Zavandar wrote: Sat Nov 09, 2019 4:39 pm through roleplay, arelith's pirates have earned themselves a very bad reputation
there's piracy, and then there's conducting rituals in the nearby crypts alongside drow to try to ruin a city
despite this, not all pirates receive this treatment. there are some who have achieved enough renown to not receive "leave or die" treatment, because they don't do these things.
a little self-awareness goes a long way.
Thade Castiglione- (Active)
Xan'sas Baenthra - (lurking)
Merklynn Steelshadow II (left arelith)
Gulmyr Dro'Vaalvaz (left arelith)
Aerik Northman (retired in Skal)
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Re: Pirates and PvP
Re: Pirates and PvP
Re: Pirates and PvP
of late i've had amazing encounters with new pirates who i chucked a bone to and was rewarded with great rp
though there are some who probably will have more hostile reactions, i've always kept it ic and based within those parameters of reputations for crews and individuals
there is however are VERY BIG IC activity which will not be named that a good chunk of people are doing which likely results in the whole "wow sencliff is filled with monsterous people" and its up to Sencliff and its own IC reflection without good or bad value to deal with that
i don't think the tattoo system does this, and nothing obligates anyone above or below to be a murderous psychopath
you reap what you sew (context this scene precedes the interaction of the two, being enemies, but since quarter and mercy was given - quarter and mercy was given back)
also; be responsible with your character decisions
there is very specific RP require for both outcasts and sencliff pirates, baseline, and that probably has a lot to do with it too
pirates forsake the political and settlement systems and have a little pirate conduct and oath
outcasts literally are supposed to account for being INTOLERABLE for the surface and have to be inventive and self aware of how they interact with the world at large
paladins who sign up with the radiant can't violate their code of conduct or commitments / become targets for their ideologic opposition and so forth
(and there are mechanical systems in place to hide all of these tags, playing characters who can't tag them, means you must adapt to that!)
Re: Pirates and PvP
I do try and truly give people opportunities when it comes to RP. A lot of times I've noticed there's lower level pirates in Cordor as of late. I've a feeling maybe they're there to try and do writs or something as I truly don't understand how convenient Sencliff may or may not be to leveling. Some of them have even at least on the surface tried to convey that they are remorseful and they've then been directed into ways they might prove it or simply given a slap on the wrist and told not to return.
Some characters however are unapologetic and despite having been given fair warning continue to return. Some of them even go so far out of line as to attack settlement members. And hey, that fine. It's all in RP. But the other pirates surely have to understand when they have members or associates who then go and cause this trouble, of course it is going to come back to them. It's going to make them even worse off than their initial reputation is. As Ropes posted, you reap what you sow.
There's a lot I think on an IC level that pirates could do to try and put on a better image for themselves, but at least thus far I don't feel as if the current leadership really seems intent on that.
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Re: Pirates and PvP
I'm not a fan of the tag system because it doesn't take these things into account, it's very rigid and doesn't represent what is actually happening in the game world. But, at the same time, I suppose this falls onto us as players ourselves-- We choose to be a pirate or outcast. We could just stop using these systems if we don't like them.
One of the richest things the server has to offer is cloak and dagger RP. I like atmospheres where people would need to do actual investigation to find wrongdoing rather than relying on a mechanic saying "this guy is a pirate" or "this guy is an outcast."
Re: Pirates and PvP
2) PvP with little RP is a bummer. It does not matter if your character is mad, or mean. Be cool.
3) Try to look at unknown pirates/outcasts/paladins/whatever as people who give you a bad feeling and deserve a second look or a talking to not the ULTIMATE ENEMY WHO DESERVES DEATH!
*I think the tags are silly. I like player created/controlled factions and not the opposite. I think Radiant Heart/Assassin Guild/Pirates/whatever stifle and pigeon hole RP.
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Re: Pirates and PvP
Re: Pirates and PvP
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Re: Pirates and PvP
In the case of Aerik I think it's fair enough that people attack him because he has a bad reputation, but I've seen newbies posting about how their level 2/3 pirate got PK'd for going into Cordor.
If people still want to play a CN vigilante that murders anyone with pirate tattoos that's fair enough, but should come with risk of jail/execution.
Re: Pirates and PvP
Monster races are visibly and mechanically forced to RP their situations. Slaves, Outcasts, and Pirates require the same treatment as long experience on this server has shown.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
Re: Pirates and PvP

As for blaming an entire settlement for the actions of a few, Sencliff is a combination of many crews, each acts independently, its just a shame we all get herded into the same pen when it comes time for execution. Yet i guess thats not common knowledge ingame as its more complicated than you think.
Thade Castiglione- (Active)
Xan'sas Baenthra - (lurking)
Merklynn Steelshadow II (left arelith)
Gulmyr Dro'Vaalvaz (left arelith)
Aerik Northman (retired in Skal)
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Re: Pirates and PvP
Crafting that reputation can be a challenge with nice rewards if you are patient, and there are players that manage it. Perhaps the best advice I can offer is to watch those who are successful and see if you can mimic them.
Rulebreaks regarding PvP or RP quality should just be directed to us, as the thread won't really solve it. For that reason: Thread->Locked.