Radiant Heart Ring is Ridiculously Powerful
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Re: Radiant Heart Ring is Ridiculously Powerful
Not only will this ring need to be scaled back, but I think we need to introduce a number of different guild/class options, with associated quests, as a matter of some priority.
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Re: Radiant Heart Ring is Ridiculously Powerful
You can end up with:Astral wrote: Mon Nov 11, 2019 11:22 pm When you say you can take four of the following (6) properties. Do you mean you can take +1 stat multipul tims to different stats and, say, +2 universal as the fourth?
Code: Select all
+4 discipline
+1 stat
+1 stat
+1 stat
+26 SR
Compare it to the beast belt (and the feats granted for winning the fight):
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+5 discipline
+5 intimidate
+3 str
+1 uni (loh)
+4 bluff, +4 intimidate, +4 persuade, +4 taunt (epic reputation)
250k gold (around 400k if you add all the preceding fights)
All in all, the ring is not that much more powerful than the beast belt (although it can be customized to fit any build, which the belt cannot). The issue behind both these items is that they give a huge mechanical boost that many other characters will not be able to get because these items are class-, faction- and/or alignment-restricted (ignoring the few players who completely ignore their paladin character's class and lawful good alignment and wear the beast belt anyway. When are DMs going to do something about that, by the way?)
Sockss wrote: There is an overriding premise that all changes should be appreciated and welcomed because someone has taken time out for free to make them. [...] I don't believe volunteering should put your work above criticism [...] .
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Re: Radiant Heart Ring is Ridiculously Powerful
DMs cant be everywhere at once.
Re: Radiant Heart Ring is Ridiculously Powerful
If you speak with the NPCs inside the Radiant Heart, one of them gives a reason why this would in fact be acceptable.Might-N-Magic wrote: Tue Nov 12, 2019 4:52 am "+4 hide/ms"
This doesn't even fit the thematic of the ideology!
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Re: Radiant Heart Ring is Ridiculously Powerful
*sighs*Apothys wrote: Tue Nov 12, 2019 11:38 amIf you speak with the NPCs inside the Radiant Heart, one of them gives a reason why this would in fact be acceptable.Might-N-Magic wrote: Tue Nov 12, 2019 4:52 am "+4 hide/ms"
This doesn't even fit the thematic of the ideology!
So beast belts and and rings for all paladins I guess.
Re: Radiant Heart Ring is Ridiculously Powerful
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Re: Radiant Heart Ring is Ridiculously Powerful
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Re: Radiant Heart Ring is Ridiculously Powerful
You might wanna re-read what you quoted there.malcolm_mountainslayer wrote: Tue Nov 12, 2019 12:26 pm*sighs*Apothys wrote: Tue Nov 12, 2019 11:38 amIf you speak with the NPCs inside the Radiant Heart, one of them gives a reason why this would in fact be acceptable.Might-N-Magic wrote: Tue Nov 12, 2019 4:52 am "+4 hide/ms"
This doesn't even fit the thematic of the ideology!
So beast belts and and rings for all paladins I guess.

Re: Radiant Heart Ring is Ridiculously Powerful
"You're too dexterous to be a paladin" -actual thing said in gameMight-N-Magic wrote: Tue Nov 12, 2019 4:52 am "+4 hide/ms"
This doesn't even fit the thematic of the ideology!
God bless.
Re: Radiant Heart Ring is Ridiculously Powerful
Sorry to bug you big boss man, but is there a precedent for how these will be introduced potentially? Is this going to be player driven or lore driven? Are they going to be unique to races? Locations? groups? Finally, is there any potential for input from the peanut gallery out here as far as what should get a NPC faction or is that better driven IC'ly?Irongron wrote: Tue Nov 12, 2019 7:03 am I agree with much of the above, and will ask for this to be looked at.
Not only will this ring need to be scaled back, but I think we need to introduce a number of different guild/class options, with associated quests, as a matter of some priority.
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Re: Radiant Heart Ring is Ridiculously Powerful
The ring -should- be better/more diverse/different than what can be enchanted at the basin - otherwise it makes no point to attain it. It doesn't have to be in pure strength - it might just have things like the SR/+2 unisave that cannot be added at the basin.
And by all means, make some crazy tough hoop you have to jump through and what not. I like the RH writs for two simple reasons - you can help others with them and they go past 21st.
And it would be wonderfull to have more class-specific stuff, like rogue-quests, nature-related quests or resident/citizen-specific stuff. Having to ask for most of Bendir to help with BenwickAvernus has been a lot of fun for me.
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Re: Radiant Heart Ring is Ridiculously Powerful
You are correct.Dr. B wrote: Tue Nov 12, 2019 3:59 pmYou might wanna re-read what you quoted there.malcolm_mountainslayer wrote: Tue Nov 12, 2019 12:26 pm*sighs*Apothys wrote: Tue Nov 12, 2019 11:38 am
If you speak with the NPCs inside the Radiant Heart, one of them gives a reason why this would in fact be acceptable.
So beast belts and and rings for all paladins I guess.![]()
Re: Radiant Heart Ring is Ridiculously Powerful
goblinhero wrote: Tue Nov 12, 2019 6:44 pm I'm an idiot at gauging mechanical strength of items - that said:
The ring -should- be better/more diverse/different than what can be enchanted at the basin - otherwise it makes no point to attain it. It doesn't have to be in pure strength - it might just have things like the SR/+2 unisave that cannot be added at the basin.
And by all means, make some crazy tough hoop you have to jump through and what not. I like the RH writs for two simple reasons - you can help others with them and they go past 21st.
And it would be wonderfull to have more class-specific stuff, like rogue-quests, nature-related quests or resident/citizen-specific stuff. Having to ask for most of Bendir to help with BenwickAvernus has been a lot of fun for me.
it does have a point it'd be a free piece of end game ring
+
ALL OF THE (FOIG) benefits of being part of the order. You get access to specific NPCs based on your rank.
Re: Radiant Heart Ring is Ridiculously Powerful
This ring doesn't terribly worry me, since it's just one item per character. Other classes have some spectacular items. And, let's face it, the Paladin vestments were always somewhat questionable in utility.
For example:
Rogue Leathers
+4AC
+1Dex
Runic
26SR
Use/Day Rogue's Cunning.
Five great qualities on an item is pretty significant.
Maybe just make a customizable end -tier item for the classes that dont have one already, because I think the genie is already out of the bottle.
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Re: Radiant Heart Ring is Ridiculously Powerful
The padded vestment of the holy squire is actually a very good item for some builds.RedGiant wrote: Wed Nov 13, 2019 12:29 amAnd, let's face it, the Paladin vestments were always somewhat questionable in utility.
Sockss wrote: There is an overriding premise that all changes should be appreciated and welcomed because someone has taken time out for free to make them. [...] I don't believe volunteering should put your work above criticism [...] .
Re: Radiant Heart Ring is Ridiculously Powerful
My UMD Monkey likes free Resurrection per rest, indeed.the grim yeeter wrote: Wed Nov 13, 2019 12:47 amThe padded vestment of the holy squire is actually a very good item for some builds.RedGiant wrote: Wed Nov 13, 2019 12:29 amAnd, let's face it, the Paladin vestments were always somewhat questionable in utility.

On the actual topic of the ring, i am not too bothered. There are alternative ways of gaining equal amounts of SR and Discipline is not as gamebreaking as it once was. Other alignments and builds get other benefits. Neutrals can bounce between Good and Bad cities and trade in both and not feel a moral sting. Casters are powerful and if not surprised unwarded, can be quite deadly. Evil gets undead as a pretty good summons.
Then again i was never the powergamer. If the question is who wins a fight, then the answer is typically who brought most friends and some basic tactics. One ring is not going to change the outcome any more than one belt. And since there are alignment and class restrictions, not everyone will have it/them.
Just my modest view of things.
And sure, more cookies for neutrals and other paths sounds always good. No rush, though. IG and staff are already doing a stellar job shipping new stuff. Things will come when they will come.
EDIT: As an actual though, has there been a fight recently where the existence of the ring as it is have made a noticeable impact? I would love if someone could share some of those experiences, to add into the balance discussion.
Re: Radiant Heart Ring is Ridiculously Powerful
Sauron disagrees.
Sorry, I just had to

But answering your question, SR can yes win fights because it will deny items, low CL stuff casted on them. And you can customize however you want in a way that not even extremely lucky epic enchanters rolling on millions of gold could enchanting such a ring.
but I don't want to take the cookie away from the paladins (I have a pally) just want it shared!
Re: Radiant Heart Ring is Ridiculously Powerful
I dont think this should be removed or nerfed. Its something fun to work towards and adds something a little extra to the world of Arelith. But as always thats just me.
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Re: Radiant Heart Ring is Ridiculously Powerful
I don't want the ring removed or nerfed either, I just want the love spread.
If it does get nerfed, I wouldn't do anything except lower the spell resistance a bit.
Re: Radiant Heart Ring is Ridiculously Powerful
Sauron was still defeated, the ring did not change the outcome.Sauron disagrees.
Re: Radiant Heart Ring is Ridiculously Powerful
That is because he never got it. They gave it to some would-be paladin to destroyVrass wrote: Thu Nov 14, 2019 4:42 amSauron was still defeated, the ring did not change the outcome.Sauron disagrees.

The sr is a bit high but it seems to be rampant on the server through other items anyways. I mostly want items like this for other groups for the quest and rp potential. The gear is a bonus.
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Re: Radiant Heart Ring is Ridiculously Powerful
Agreed very wholeheartedly, a concise way to summarise my thoughts on this frankly worrisome development trend. Seeing this kind of thing encouraged by the administrator made my heart sink.Seven Sons of Sin wrote: Tue Nov 12, 2019 3:25 pm I don't know when it was ever a good idea to reward mechanical/material items to in-game factions. It's heavy-handed, top-down, and undermines the idea of player-first roleplaying.
Paladin tags, Pirate tags, just pigeon-hole RP into tasteless, predetermined boxes. They do not enhance storytelling, they restrict it and encourage quickshot "kill on sight" or dull "red team vs blue team" RP. Sometimes I sigh when I see peoples' reactions to pirate-tagged characters, but on the same hand, their reactions are often the only truly IC move to make, and while we can say a lot about bending character for the sake of narrative, many people simply do not understand or do not care about such things; neither should someone be forced to make that choice on account of something as flat as a tag that reads "Buccaneer" in red text at the bottom of a description. They can choose to simply ignore the tag and pursue different, less immediately antagonistic roleplay instead -- but at that point, the tag is superfluous. It forces something, either feigned ignorance or a reaction.
You will never be able to build a reputation through mechanics. There are no Dread Pirates except the ones who earned that title through interaction with other players, there are no Knight-Commanders except the ones who earned that title through interactions with other players. Doing writs to kill NPCs on an Amnian ship, or to kill devils in Benwick has no effect on the game world, or the collective fabric of player interaction beyond injecting some XP & gold into it. You can theoretically make a big event around the fact, but again with that we run into this issue of the fact that you Don't Need Tags, or special writs, or four-stat-four-discipline rings for it.
However, all that said, I will say that I agree with Outcast tags. An Outcast is a character who lives in the Underdark and is strange and aberrant and simply does not belong in the regular world with regular people for a wide variety of reasons. Not everyone is able to properly portray that kind of character with the depth that its very concept necessitates (part of why I don't particularly like Outcasts as a concept in the place, but in an environment like Arelith's, I believe you either have Outcasts or you don't have UD humans/half-orcs at all) and I don't think they should be barred from it on virtue of that fact, simply because it's very broad. Whereas my umbrage with the other two tags is that they are extremely specific, yet by their nature demand concepts which might not fit them exactly be compelled to use them regardless; see "pigeon-hole."
I realise that, to a degree, the Radiant ring is something of a reaction to the Beast Belt being an extremely powerful item, but there are cleaner ways of addressing that problem. Which, namely, would simply be to nerf the belt, rather than offering a competitor with its own set of restrictions. Because it's too strong in the first place.
Also, please don't add a 4 stat pirate ring
Re: Radiant Heart Ring is Ridiculously Powerful
In sencliff they are used as an RP tool and we show respect to those with the greater Ink. Doesnt have to be something that hurts RP, in fact its a great way for places without a settlement goverment like Cordor or Andunor to show some sort of leadership. Its then up to the PC to use that to use this to there advantage if they wish and its something everyone can do if they put there mind to it. In contrast thats not something many can do in any of the other major cities.
Also the main thing about gaining the ink of sencliff and the ranks of the radiant heart is that its fun. Im sure im not alone in thinking these are good things and will entice more people to play these factions and any others that this system is introduced too. I say bring more places with this sort of ranking in, i would definately be tempted to try them out and see what new forms of RP im exposed too, espicially if they have an incentive like the rings of the radiant heart.
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