As the victim of repeated housebreaking this is something that has stuck in my craw a bit and something that I really feel could be better.
Basic facts:
- You can set your lock DC to 127 as a max
- There are (please don't discuss) a couple of builds that can reach that DC
- Same goes for traps
- The rules state you can steal one item/stack of items from a persons persistent chest per 24 RL house
- In case its a thing, they also state you can steal a fixture on the same timelimit
Now in response I have very few options:
- I can raise my lock and trap DC's, assuming it wasn't done already, and they can and will still be beaten by pretty much anyone trying to rob quarters
- I can make a post to the community my character lives in, or alert the guards - who can they do very little because there are no evidence or mechanics to catch them.
- I can also watch my chest go down each day
I don't think its a mechanic that should be taken away, although I think that would be better than the current situation, but I do think a change to the rules might make this better, the agency all sits with the thief at the moment so a change to the rules that makes them have to turn thievery into an active RP scenario of some sort seems like it would solve this.
What do you think, both of house breaking and robbery in general and my suggestion?
[Edit] Another thought occurred to me as well, some quarters cross an AT which means your door sits wide open for a long time before the script that closes it runs which you have no control over. Again allowing easy ingress for anyone who waits for you to go inside and can hide from you.