Food/Drink Emotes should work like equipment
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Food/Drink Emotes should work like equipment
I would like for drinking and eating food/wine in Arelith to broadcast the type of drink or food the character is enjoying. Currently your character takes an awkward pose and then *uses a special item*.
When a character uses a spell on an armor with a custom name it emotes the name of the armor. I believe the same should occur if a character drinks or eats. In real life it would be easy to tell what is being consumed but in Arelith it is nigh impossible. I would propose changing the on use function to act similar to custom armors. This would stimulate new RP opportunities and give players more ways to express themselves and their characters.
What does everyone think of this idea?
When a character uses a spell on an armor with a custom name it emotes the name of the armor. I believe the same should occur if a character drinks or eats. In real life it would be easy to tell what is being consumed but in Arelith it is nigh impossible. I would propose changing the on use function to act similar to custom armors. This would stimulate new RP opportunities and give players more ways to express themselves and their characters.
What does everyone think of this idea?
Re: Food/Drink Emotes should work like equipment
Oh, so .. like ..
If I have an item called "Apple Pie", and I use it .. It would say *Hazard's eats apple pie*.. ?
Personally I would rather keep it simple to things like eats/drinks or even just the animation because then it gives me more freedom to describe/emote what my character is eating/drinking and how.
If I have an item called "Apple Pie", and I use it .. It would say *Hazard's eats apple pie*.. ?
Personally I would rather keep it simple to things like eats/drinks or even just the animation because then it gives me more freedom to describe/emote what my character is eating/drinking and how.
Re: Food/Drink Emotes should work like equipment
Food/drinks in general could use some love.
Bar drinks do not have description, for example, and this is kinda disappointing.
Food is rather lackluster, there aren't many food items in the first place, and the game could use more variety of them.
So, some reasonable indication of the drink could be a good idea.
"Hazard devours apple pie with extreme prejudice. Onlookers watch in horror as the indescribably terrifying scene unfolds before their eyes. Some of them faint"Hazard wrote: Sat Mar 14, 2020 1:08 am If I have an item called "Apple Pie", and I use it .. It would say *Hazard's eats apple pie*.. ?
Another forum ban, here we go again.
Re: Food/Drink Emotes should work like equipment
is it groundhog day already
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Irongron wrote:With a value of 100+ one can milk chickens
Re: Food/Drink Emotes should work like equipment
Don't mess with me, pork chop. What day is this?
Re: Food/Drink Emotes should work like equipment
in ye olden days (actually, just a couple years back) this was the case in rudimentary fashion. your character had a lil dialog pop up above their head that said *eats* and *drinks* whenever you did this, spamming chat windows. your solution is a little more elegant, it'd show up in the combat window as Dave Freeportal drinks Water but gets a little weirder when you have food items with names as long as a paragraph (because stacking causes descriptions to get wiped, often).
i'm not so sure this is as immersive as you reckon. food would probably also show up as Dave Freeportal uses Food Ration most of the time, and if people want to express themselves with what food they're eating, then they can emote it. you'd need to massively expand the host of food options to make this immersive, since "food ration" is meaningless and could be anything, but if i emote then it could be beef jerky, it could be a dense mineral-enriched nutrient slurry, it could be a human toe, or high-quality bendir cheese. it could also just be me staving off the food/water/rest system that more often impedes RP than enhances it.
bonus:
i'm not so sure this is as immersive as you reckon. food would probably also show up as Dave Freeportal uses Food Ration most of the time, and if people want to express themselves with what food they're eating, then they can emote it. you'd need to massively expand the host of food options to make this immersive, since "food ration" is meaningless and could be anything, but if i emote then it could be beef jerky, it could be a dense mineral-enriched nutrient slurry, it could be a human toe, or high-quality bendir cheese. it could also just be me staving off the food/water/rest system that more often impedes RP than enhances it.
bonus:

Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Irongron wrote:With a value of 100+ one can milk chickens