Controversial Opinion - Running
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Controversial Opinion - Running
Arelith is a magical realm of adventure, battle and trade with a mixture of Classes, Races and Roles. Realism isn't always enforced and it's not always the best option but in some instances it adds a lot to certain situations.
Whether it is my own opinion or a shared one, I thought to put it out there.
Characters running around from A to B to F, from spawn to spawn from portal to portal is a bit unsightly. Their is also an annoying tendency for people to essentially overtake you whilst hunting by running passed and unless you are willing to forgo your RP hunting or your walking pace to chase them, you loose your writ.
I enjoy to walk, to stealth and to RP whilst hunting, even if I solo I still prefer to walk as it gives you a chance to assess each spawn and area.
Arelith itself would benefit from an energy bar. Out of combat you can run for X amount, whilst in combat your "Adreneline" allows you to dash around.
Whether it is my own opinion or a shared one, I thought to put it out there.
Characters running around from A to B to F, from spawn to spawn from portal to portal is a bit unsightly. Their is also an annoying tendency for people to essentially overtake you whilst hunting by running passed and unless you are willing to forgo your RP hunting or your walking pace to chase them, you loose your writ.
I enjoy to walk, to stealth and to RP whilst hunting, even if I solo I still prefer to walk as it gives you a chance to assess each spawn and area.
Arelith itself would benefit from an energy bar. Out of combat you can run for X amount, whilst in combat your "Adreneline" allows you to dash around.
DM Spyre wrote:Someone has watched too much Dragonball Super.
Re: Controversial Opinion - Running
This doesn't sound fun. I think you'll find most people are here to have fun, rather than accurately simulate the life of a psuedo-renaissance elf wizard.
Archnon wrote: I like the idea of slaves and slavery.
Re: Controversial Opinion - Running
I'm not a fan of running either. Doesn't belong on an RP server, that's some classic OOC MMO behaviour.
.. But there's a few exceptions, obviously. Sometimes you are actually in a rush. Sometimes you are warded with spells that don't last long enough for you to take your time and walk. Stuff like that I think is fine, but when someone is just running about the city from shop to shop, silent.. It not only breaks immersion for others, but they're nearly impossible to interact with, because by the time you type something and hit enter they're long gone.
I wouldn't want to see a mechanical system that tells me how much I can and should run. I think it should just be gently reinforced through RP.
Rather than penalising someone doing it, or even sending them a /tell.. You could possess a guard or something, having caught their attention by running about madly... And for non-DMs, maybe players could try a little harder to put things into IC perspective for the person. A lot of these people are new to RP and the server, and might not have even considered how it looks to others.
As for overtaking someone in a dungeon? That's become more and more common over the years, and now I experience it a lot, where as before it was more of a 'friend of a friend of mine had it happen to them once' sort of thing. I think that's just pretty mean, especially when a single person does it to a group, ruining their experience which was IC, so that they can not RP and grind a bit of XP before them. I don't know if it's a breach of rules, but I very much consider it NOT NICE so if it happened to me again I think I'd report it, at this point.
So uh, yes to the 'We need less runners' but no to mechanical enforcement.
.. But there's a few exceptions, obviously. Sometimes you are actually in a rush. Sometimes you are warded with spells that don't last long enough for you to take your time and walk. Stuff like that I think is fine, but when someone is just running about the city from shop to shop, silent.. It not only breaks immersion for others, but they're nearly impossible to interact with, because by the time you type something and hit enter they're long gone.
I wouldn't want to see a mechanical system that tells me how much I can and should run. I think it should just be gently reinforced through RP.
Rather than penalising someone doing it, or even sending them a /tell.. You could possess a guard or something, having caught their attention by running about madly... And for non-DMs, maybe players could try a little harder to put things into IC perspective for the person. A lot of these people are new to RP and the server, and might not have even considered how it looks to others.
As for overtaking someone in a dungeon? That's become more and more common over the years, and now I experience it a lot, where as before it was more of a 'friend of a friend of mine had it happen to them once' sort of thing. I think that's just pretty mean, especially when a single person does it to a group, ruining their experience which was IC, so that they can not RP and grind a bit of XP before them. I don't know if it's a breach of rules, but I very much consider it NOT NICE so if it happened to me again I think I'd report it, at this point.
So uh, yes to the 'We need less runners' but no to mechanical enforcement.
Re: Controversial Opinion - Running
Regardless of the rest, I'm in agreement that this isn't very sporting conduct, especially for writs where one can often RP with the person they run up to and then do the writ together.CookieMonster wrote: Tue Mar 24, 2020 10:19 am for people to essentially overtake you whilst hunting by running passed and unless you are willing to forgo your RP hunting or your walking pace to chase them, you loose your writ.
Me personally, I enjoy the unexpected interactions whether friendly or unfriendly more than insular RP or very structured interactions.
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Re: Controversial Opinion - Running
God forbid some people like running around in a video game because it's more fun for them or simply because they have a limited play time.
Let's penalize people for such a thing because it's more convenient for me. And also let's annoy someone to code something so unnecessary.
What a silly suggestion.
Also, you should obviously report people who are running ahead and stealing XP without any RP. That's a rule break.
Let's penalize people for such a thing because it's more convenient for me. And also let's annoy someone to code something so unnecessary.
What a silly suggestion.
Also, you should obviously report people who are running ahead and stealing XP without any RP. That's a rule break.
Re: Controversial Opinion - Running
This, also Automated 'Play How I Want' systems are inevitably going to alienate people. As is the attitude of being the RP Police.Tarkus the dog wrote: Tue Mar 24, 2020 10:46 am God forbid some people like running around in a video game because it's more fun for them or simply because they have a limited play time.
Let's penalize people for such a thing because it's more convenient for me. And also let's annoy someone to code something so unnecessary.
What a silly suggestion.
Also, you should obviously report people who are running ahead and stealing XP without any RP. That's a rule break.
Archnon wrote: I like the idea of slaves and slavery.
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Re: Controversial Opinion - Running
NAE RUNNIN'
Re: Controversial Opinion - Running
Only if you let me blow up the whole isle in exchange. I have an infinitecast evoker. The time has come. Let's end all the things by our hand and drown the world in sea of fire. It would make fine sacrifice to the Flamelord.CookieMonster wrote: Tue Mar 24, 2020 10:19 am Arelith itself would benefit from an energy bar. Out of combat you can run for X amount, whilst in combat your "Adreneline" allows you to dash around.
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The game is not made for this kind of mechanic. It is not realtime, and you won't be able to tune in slowly depleting energy bar. That's why anti-running traps in Brog do not work and zap random people, by the way. It won't work.
Given the huge areas having to walk everywhere is pretty insane in terms of time commitment, and game already demands too much time compared to anything else. That's why I try to get horses at the first opportunity.
Additionally, if you enjoy walking around, that does not mean everybody should be forced to do things the way you find enjoyable. They will start to hate things you enjoy, and will start to hate you for forcing them to do things your way. Then people will simply leave. It can be fun to have a stroll in a forest with a ranger, or careful walk through a dungeon, but when you're playing something where such behavior doesn't fit, then it will be a rage inducing mechanic.
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A fun option would be to offer opportunity to trip runners, with ensuing pvp and you paying a fine. But an energy bar would be the point where I leave in disgust.
Another forum ban, here we go again.
Re: Controversial Opinion - Running
We need the wild surge spell 'Useless Rocks' to become a real spell, 4th circle (wandable) so we can zap people with it and fill their inventory with rocks, slowing them down.
Re: Controversial Opinion - Running
It already exists and is permanently cast on every granite deposite in the realm.Hazard wrote: Tue Mar 24, 2020 11:02 am We need the wild surge spell 'Useless Rocks' to become a real spell, 4th circle (wandable) so we can zap people with it and fill their inventory with rocks, slowing them down.
That's why blowing up anything in vicinity of one magically grants you granite chunks, even if that was an accident and even if this will put you above carrying capacity and even if you are in combat and didn't need no granite.
"Revenge of Grumbar".
Another forum ban, here we go again.
Re: Controversial Opinion - Running
Void wrote: Tue Mar 24, 2020 11:06 amIt already exists and is permanently cast on every granite deposite in the realm.Hazard wrote: Tue Mar 24, 2020 11:02 am We need the wild surge spell 'Useless Rocks' to become a real spell, 4th circle (wandable) so we can zap people with it and fill their inventory with rocks, slowing them down.
That's why blowing up anything in vicinity of one magically grants you granite chunks, even if that was an accident and even if this will put you above carrying capacity and even if you are in combat and didn't need no granite.
"Revenge of Grumbar".

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Re: Controversial Opinion - Running
Running makes it hard for people like me to follow you while in stealth. That's one of the biggest reasons why it used to be frowned upon so heavily.
Re: Controversial Opinion - Running
People have been running forever. I know we're all bored in the quarantine, but may I suggest playing the game instead of playing rp police?
Archnon wrote: I like the idea of slaves and slavery.
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Re: Controversial Opinion - Running
Sorry but lock, stop and barrel, this is a video game.
This needs to be remembered and Running is a game mechanic that is important to movement. If everything were locked at a walking pace it would be incredibly tedious going short distances as it already can be.
Practically, people don't have the time to sit and wait to cross map after map segment, and intentionally removing a run mechanic would be incredibly and nonsensically bad. There are already many ways both Magical and Mundane that slow people down as it is, but it is a simple convenience that if lost for the sake of "Roleplay" would be one of the very few things that would truly create a bad thing.
There are some things, you shouldn't rock the boat on.
This needs to be remembered and Running is a game mechanic that is important to movement. If everything were locked at a walking pace it would be incredibly tedious going short distances as it already can be.
Practically, people don't have the time to sit and wait to cross map after map segment, and intentionally removing a run mechanic would be incredibly and nonsensically bad. There are already many ways both Magical and Mundane that slow people down as it is, but it is a simple convenience that if lost for the sake of "Roleplay" would be one of the very few things that would truly create a bad thing.
There are some things, you shouldn't rock the boat on.
Re: Controversial Opinion - Running
kill themCookieMonster wrote: Tue Mar 24, 2020 10:19 amTheir is also an annoying tendency for people to essentially overtake you whilst hunting by running passed and unless you are willing to forgo your RP hunting or your walking pace to chase them, you loose your writ.
me too, nothing is stopping you doing thisI enjoy to walk, to stealth and to RP whilst hunting, even if I solo I still prefer to walk as it gives you a chance to assess each spawn and area.
kill them
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Re: Controversial Opinion - Running
Yes. Running with no IC reason other than getting from point a to b faster iffs me greatly. Walk, rp, see the sights and avoid traps.
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Re: Controversial Opinion - Running
If you are alone, hunting somewhere, running is fine. If you are in a remote location and want to get back to civilization, run away.
If you are in a party or just with someone, please don't run. I hate these parties. Because let us all be honest here, if you are running from spawn to spawn, sometimes circle grinding, your RP (if there is any) is going to suffer. You are not adventuring together, you are not getting to know each other, discussing the environment or what have you, you are literally farming numbers.
If you are in a party or just with someone, please don't run. I hate these parties. Because let us all be honest here, if you are running from spawn to spawn, sometimes circle grinding, your RP (if there is any) is going to suffer. You are not adventuring together, you are not getting to know each other, discussing the environment or what have you, you are literally farming numbers.
Re: Controversial Opinion - Running
You're free not to participate in those parties.Shadowy Reality wrote: Tue Mar 24, 2020 12:06 pm If you are alone, hunting somewhere, running is fine. If you are in a remote location and want to get back to civilization, run away.
If you are in a party or just with someone, please don't run. I hate these parties. Because let us all be honest here, if you are running from spawn to spawn, sometimes circle grinding, your RP (if there is any) is going to suffer. You are not adventuring together, you are not getting to know each other, discussing the environment or what have you, you are literally farming numbers.
Very few people are going to use sightseeing walking pace in combat situation. So the default choice is going to be murder everything that moves, then admire the scenery.
Another forum ban, here we go again.
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Re: Controversial Opinion - Running
I have done this a few times but in some instances they ignored my hostile RP and simply carried on running. This is a grey area for me then considering PVP is "You RP, they RP"Kuma wrote: Tue Mar 24, 2020 11:21 amkill themCookieMonster wrote: Tue Mar 24, 2020 10:19 amTheir is also an annoying tendency for people to essentially overtake you whilst hunting by running passed and unless you are willing to forgo your RP hunting or your walking pace to chase them, you loose your writ.
me too, nothing is stopping you doing thisI enjoy to walk, to stealth and to RP whilst hunting, even if I solo I still prefer to walk as it gives you a chance to assess each spawn and area.
kill them
DM Spyre wrote:Someone has watched too much Dragonball Super.
Re: Controversial Opinion - Running
Want to run around on your own or while killing stuff go for it (Be that solo or in a group of like minded people).
Sometimes you literally are just going from A to B for the 50th time and want to play with people instead of emote about rocks and trees to thin air.
In town and around others though where interaction is going to likely be high please walk.
Running ahead in dungeon's is just a Pufferfish move, clearly violates be nice if not other rules and should be reported to DM's.
Sometimes you literally are just going from A to B for the 50th time and want to play with people instead of emote about rocks and trees to thin air.
In town and around others though where interaction is going to likely be high please walk.
Running ahead in dungeon's is just a Pufferfish move, clearly violates be nice if not other rules and should be reported to DM's.
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Re: Controversial Opinion - Running
Should we also report if we are trying to sneak after someone and they make that impossible by running everywhere?
Characters: Izzy, short for Isabel. Shaena Ash.
Re: Controversial Opinion - Running
Double the length of every ward in the game and maybe I'd be in favor of this. Probably not, though.
Re: Controversial Opinion - Running
This is a no for me, dawg.
Re: Controversial Opinion - Running
Should you limit your running? Sure.
My biggest issue is using running as something to RP about is pretty lame. We’re supposed to be telling stories about epic things we do, not spending 20 minutes in a conversation about running. I know it looks silly, but if you really feel it’s something to spend time on RPing out, just one line it and move on (I.e. “keep it up and you’re gonna trip!”)
The best way to invoke change is by being a good example to follow rather than constantly grabbing the stick.
My biggest issue is using running as something to RP about is pretty lame. We’re supposed to be telling stories about epic things we do, not spending 20 minutes in a conversation about running. I know it looks silly, but if you really feel it’s something to spend time on RPing out, just one line it and move on (I.e. “keep it up and you’re gonna trip!”)
The best way to invoke change is by being a good example to follow rather than constantly grabbing the stick.
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Re: Controversial Opinion - Running
Pretty sure if someone runs by you in a dungeon, completely ignores your presence and any effort you make to RP with them (hostile or not) then it's a rule break.
Both the Be Nice rule and the rule about properly RPing.
Coming across someone in a monster or bandit filled dungeon should be treated as a strange coincidence and you should definitely at the least note the other persons presence. From there on it can be decided what you both do going forward. Silently sprinting past people in a monsters nest, for example, is at the very least worthy of an RPR drop imo, report that!
As for ignoring hostile RP it's already been ruled on ages ago that so long as you made the effort if they ignore it you can still go ahead and kill them, technically speaking running away is a reaction to hostile RP and counts as interactive RP anyway, so if that happens again... just kill them.
As for the suggestion for an energy bar I think that's just not a great idea, it's a game at the end of the day and there are dozens of reasons why someone would want to move around a bit faster when they have the option to, restricting that because a handful of the playerbase completely disagree with it just isn't fair.
For example I walk around on plenty of my characters in most situations, it suits their RP and I gain more than I lose by doing it. But on other characters, my current main for example that relies on potions as his main source of buffs I like to run when doing dungeons because they only last 18 minutes. Now I do mention that to people I run dungeons with, a simple;
"Hey, do you guys mind if we pick up the pace in here, I don't want them to send reinforcements on us and I also don't like wasting the effect of my potions, they don't last all that long."
So far, and he's level 30 now, i've never had anyone say "No." to that, and even when running the RP is still fine, we still talk, engage, and interact.
Over all I think there are the odd times when people sprinting all over the place is a little silly, especially if it's done in a dungeon (especially a writ one) and they just silently overtake you, but in those very obviously silly and not so nice situations just report the player/character and let the DMs decide if it's something they should be penalized for, the DMs are good at their jobs, trust them to handle it.
As for the rest of it try to consider that they may have a reason, whether it be an OOC reason where the player only has a few hours every few days to play the game and they want to get more done, or the character may have a solid IG reason in that they're in a hurry to deliver a message, or they urgently need to buy a restoration scroll for themselves, or any number of possible reasons before you judge it as just bad and lazy RP.
Both the Be Nice rule and the rule about properly RPing.
Coming across someone in a monster or bandit filled dungeon should be treated as a strange coincidence and you should definitely at the least note the other persons presence. From there on it can be decided what you both do going forward. Silently sprinting past people in a monsters nest, for example, is at the very least worthy of an RPR drop imo, report that!
As for ignoring hostile RP it's already been ruled on ages ago that so long as you made the effort if they ignore it you can still go ahead and kill them, technically speaking running away is a reaction to hostile RP and counts as interactive RP anyway, so if that happens again... just kill them.
As for the suggestion for an energy bar I think that's just not a great idea, it's a game at the end of the day and there are dozens of reasons why someone would want to move around a bit faster when they have the option to, restricting that because a handful of the playerbase completely disagree with it just isn't fair.
For example I walk around on plenty of my characters in most situations, it suits their RP and I gain more than I lose by doing it. But on other characters, my current main for example that relies on potions as his main source of buffs I like to run when doing dungeons because they only last 18 minutes. Now I do mention that to people I run dungeons with, a simple;
"Hey, do you guys mind if we pick up the pace in here, I don't want them to send reinforcements on us and I also don't like wasting the effect of my potions, they don't last all that long."
So far, and he's level 30 now, i've never had anyone say "No." to that, and even when running the RP is still fine, we still talk, engage, and interact.
Over all I think there are the odd times when people sprinting all over the place is a little silly, especially if it's done in a dungeon (especially a writ one) and they just silently overtake you, but in those very obviously silly and not so nice situations just report the player/character and let the DMs decide if it's something they should be penalized for, the DMs are good at their jobs, trust them to handle it.
As for the rest of it try to consider that they may have a reason, whether it be an OOC reason where the player only has a few hours every few days to play the game and they want to get more done, or the character may have a solid IG reason in that they're in a hurry to deliver a message, or they urgently need to buy a restoration scroll for themselves, or any number of possible reasons before you judge it as just bad and lazy RP.