Writ Feedback

Feedback relating to the other areas of Arelith, also includes old topics.


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Kuma
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Writ Feedback

Post by Kuma »

couldnt find the old thread but whatever

The Settlers

people frequently skip over the first objective (reach the first area of tollidor) by getting to the area another way. also, the manor frequently doesn't spawn enough enemies to make it possible to kill 5/5 people in there, and find only the boss.

i suggest replacing the 5/5 in the manor objective with kill 5/5 in the other ruin area so i don't have to lure crinti on horseback inside the manor

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AstralUniverse
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Re: Writ Feedback

Post by AstralUniverse »

The first basic writ in the Canyon of Sibayad with the tombs has an objective to kill 5 enemies on the path that leads to the Oasis through the canyon . That screen is too frequently traveled and rarely spawns anything and I've had a character holding that writ and trying his luck with that screen every day for really long time until I eventually abandoned it.
KriegEternal wrote:

Their really missing mords and some minor flavor things.

Void
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Re: Writ Feedback

Post by Void »

AstralUniverse wrote: Thu Mar 26, 2020 12:16 pm The first basic writ in the Canyon of Sibayad with the tombs has an objective to kill 5 enemies on the path that leads to the Oasis through the canyon . That screen is too frequently traveled and rarely spawns anything and I've had a character holding that writ and trying his luck with that screen every day for really long time until I eventually abandoned it.
If that's the one I'm thinking about then the enemies spawn at night.
Another forum ban, here we go again.
AstralUniverse
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Re: Writ Feedback

Post by AstralUniverse »

Void wrote: Thu Mar 26, 2020 12:18 pm
AstralUniverse wrote: Thu Mar 26, 2020 12:16 pm The first basic writ in the Canyon of Sibayad with the tombs has an objective to kill 5 enemies on the path that leads to the Oasis through the canyon . That screen is too frequently traveled and rarely spawns anything and I've had a character holding that writ and trying his luck with that screen every day for really long time until I eventually abandoned it.
If that's the one I'm thinking about then the enemies spawn at night.
I dont know. Maybe? Either way, if it's a frequently traveled area AND only spawns mobs at night then this objective can be removed from the writ, I think?
KriegEternal wrote:

Their really missing mords and some minor flavor things.

Void
Posts: 1600
Joined: Sat Mar 24, 2018 7:03 pm

Re: Writ Feedback

Post by Void »

AstralUniverse wrote: Thu Mar 26, 2020 12:29 pm
Void wrote: Thu Mar 26, 2020 12:18 pm
AstralUniverse wrote: Thu Mar 26, 2020 12:16 pm The first basic writ in the Canyon of Sibayad with the tombs has an objective to kill 5 enemies on the path that leads to the Oasis through the canyon . That screen is too frequently traveled and rarely spawns anything and I've had a character holding that writ and trying his luck with that screen every day for really long time until I eventually abandoned it.
If that's the one I'm thinking about then the enemies spawn at night.
I dont know. Maybe? Either way, if it's a frequently traveled area AND only spawns mobs at night then this objective can be removed from the writ, I think?
It's been at least a year since I last took that writ, but it used to say explicitly that the enemies spawn at night.
Another forum ban, here we go again.
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