That's an inherent lack of understanding of mechanics.RogueUnicorn wrote: Tue Apr 07, 2020 5:30 pm 1) Sounds like you're considering low AC PvE targets and not PvP. In PvP, higher AB is always king. PvE is negligible.
A 100 AB 1 damage character with 1 APR will output an average of 95 damage over 100 rounds against a 100 AC target. (You will hit 95% of the time, so 95x1)
A 100 damage 1 AB character with 1 APR will output an average of 500 damage over 100 rounds against a 100 AC target. (You will hit 5% of the time, so 5x100)
Obviously this is to an extreme, they're both important, but AB is not important if it's in excess. (You can add 20 damage on for critting to the first, I guess.)
Rangers output more damage dependant on the build, unless (off the top of my head) the opponent AC is in the mid-60's to ~70. That's also only IF you discount the ~+12 (normally more against high ac targets) initial flurry caused by hips FF'ing.
A ranger will generally dip fighter and bg. Resulting in even more of a damage. A ranger AA can only choose one of the two.RogueUnicorn wrote: Tue Apr 07, 2020 5:30 pm 2) If you're going by 21 Ranger, yes, like I said, you have slightly more damage vs CERTAIN enemies, not all enemies. I consider the damage bonus to be less, because most AA builds will take at least 5 Ranger levels, giving them at least +2 damage from Archer. Secondly, is your ranger dipped into Fighter? Because most AA builds dip fighter for Epic Weapon Focus. Having +2 or +4 more damage on average vs specified races is negligible. The AB bonus from AA is far superior in killing power.
Or just bg/pal with a tumble class if they want big AC.
If we're looking at 'real' AA and ranger builds that disparity in damage is larger than 8 and there's no contest in survivability.
Killing power for PvP is in spike-damage, not consistent damage. You are more able to manage consistent damage.
That's news to me and undocumented. Is it soft AB?RogueUnicorn wrote: Tue Apr 07, 2020 5:30 pm 3) Arelith has disabled the -4 AB penalty that one gets for using ranged weapons on horses. Mounted Archery brings the AB penalty for ranged weapons on horses from -4 to -2 (AKA a +2 bonus). If the AB penalty for ranged weapons on horses is 0, it simply gives you +2. Go ahead at test it, I use it every day! That's why most really powerful archery builds ride horses. Such as the Horse-Riding-Shuriken-Throwing-Paladin build.
I'd agree with you that competent people are few and far between, but it's not hard to be a competent person at ranging from stealth.RogueUnicorn wrote: Tue Apr 07, 2020 5:30 pm 4) Depends on how good of a player you are in the physical NWN engine, but for most people, they end up relying on stealth to win and it ends poorly. A better, more reliable strategy is to simply run and gun on horseback with high ride skill.
You press stealth.
You click someone.
You gain ~12-21 ab for your first flurry.
You outdamage the AA.
30% movement speed, the max from riding, necessitates the use of haste to be moving at the same speed as someone else. You don't get an action advantage through that. You gain a slight distance advantage initially, but that will soon go and is absolutely no benefit whatsoever if you consider blinding speed.
More importantly you are less manoeuvrable because of your size.