Roc(Greater) - visual bugs.

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Void
Posts: 1600
Joined: Sat Mar 24, 2018 7:03 pm

Roc(Greater) - visual bugs.

Post by Void »

The model used by this bird does not play nice with any sort of vfx and particle effects. Examples:

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Killing the bird results in a shower of huge bones, each of them at least 5 meters long bones, tons of meat, and several cisterns of blood, with resulting bloot splat having diameter of 10 meters or more.

It looks ridiculous, or even comical.

I think it would be a good idea to check neverwinter vault for alternative hak models for this monster. This was clearly an eagle originally.
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In Sorrow We Trust
Posts: 1367
Joined: Tue Nov 19, 2019 7:10 am

Re: Roc(Greater) - visual bugs.

Post by In Sorrow We Trust »

It's hilarious but also not something I think can be fixed.

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Void
Posts: 1600
Joined: Sat Mar 24, 2018 7:03 pm

Re: Roc(Greater) - visual bugs.

Post by Void »

In Sorrow We Trust wrote: Sun Apr 19, 2020 10:18 am It's hilarious but also not something I think can be fixed.

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It can be fixed by replacing the model. Current glitches are a result of the model being scaled up.
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DM Rex
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Re: Roc(Greater) - visual bugs.

Post by DM Rex »

It's not a glitch in the sense that something is wrong. Effects and arrows scale up due to the size increase. Nothing more.
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