Hobgoblins?

Feedback relating to the other areas of Arelith, also includes old topics.


Moderators: Active Admins, Active DMs, Forum Moderators

User avatar
gordan
Posts: 63
Joined: Tue Mar 26, 2019 5:52 pm

Hobgoblins?

Post by gordan »

Greetings.

I want to begin this message by immediately putting my hands forward saying that there could be reasons behind these Master choices on a Race in play that I am not clear about, and that absolutely this idea of mine is not a complaint "Muah muah the Hobgoblin models are ugly" no absolutely, but it's something I'd like to question.

Hobgoblins are one of my favorite races in DnD, and i tried some times to start a Hobgoblin characther in the server, but all the times i remain stuck in the same point, the game models, because i must say hoping to not be the only one believing it, the Hobgoblin models of NwN are quite ugly.

If Gnolls, Minotaur, Ogres and similiar at least are most of the time Cool looking the Hobgoblin model are quite low respect to the other monster races...

Are you suggesting to change the model ? yes, but why do not remove the model at all from Hobgoblin players and allow them to play the normal human/half-elf model?

There are 2 faces both for female and males (The considered Ugly faces or Peecekeepe's faces) that would be perfect for a Hobgoblin, Just give them Red skin and the game is done, they look like Hobgoblins.

Image

I understand that following this plan you will see no difference in game between a full armored Hobgoblin and a human, but i think you should not se the differences in the first place , the size between a human and a Hobgoblin are similiar.

Hoping to not be the only one thinking that i'm not begging the master to do this change, but i think this change may lead more people to play this wonderful race.

Thanks for reading.

accept the things you can not change.
Change the things you can.
And have the wisdom to know the difference.

Shrouded Wanderer
Posts: 255
Joined: Sun Jan 26, 2020 6:33 am

Re: Hobgoblins?

Post by Shrouded Wanderer »

Hobbos need love too. I agree. I feel like I dont see very many Hobgoblins running about, they are a prevalent race of monsters right?
User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: Hobgoblins?

Post by Irongron »

I like the idea of the model change. I'd already been discussing replacing it, but the above suggestion may be even better.

Will discuss with team.
CptJonas
Posts: 422
Joined: Sun Feb 04, 2018 9:36 pm

Re: Hobgoblins?

Post by CptJonas »

Same idea...I am all up for it...
That peacekeeper head is so good and its shame thats its nearly non usable bcs nor hobs or half-orc have acces to it...only humans which is kinda weird for them in first place...
User avatar
Ork
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 2623
Joined: Sun Nov 02, 2014 8:30 pm

Re: Hobgoblins?

Post by Ork »

Half-orc model. 10% smaller. Orange-red skin only. We need this!
User avatar
cowboy
Posts: 156
Joined: Tue Dec 03, 2019 11:11 pm

Re: Hobgoblins?

Post by cowboy »

Ork wrote: Wed Mar 25, 2020 3:46 am Half-orc model. 10% smaller. Orange-red skin only. We need this!
This would be a quick thing.


Also, normal goblins with gnome model but a few scaled orcish heads would be perfect.
If lawyers are disbarred and clergymen are defrocked, shouldn't it follow that cowboys would be deranged?
Wuthering
Posts: 260
Joined: Mon Aug 27, 2018 8:19 pm

Re: Hobgoblins?

Post by Wuthering »

gordan wrote: Tue Mar 24, 2020 6:14 pm Hobgoblins are one of my favorite races in DnD, and i tried some times to start a Hobgoblin characther in the server, but all the times i remain stuck in the same point, the game models, because i must say hoping to not be the only one believing it, the Hobgoblin models of NwN are quite ugly.
I made one once and deleted after ten minutes of looking at it. This was before you got the reward back but I didn't care. It was worth throwing the award away not to have to look at that stupid cartoonish model any longer.

I love this idea and would play it as soon as possible.
User avatar
Petrifictus
Posts: 492
Joined: Sat Aug 05, 2017 11:53 am
Location: Finland

Re: Hobgoblins?

Post by Petrifictus »

I would leave hobgoblin models as option for those who like them (I personally like them and would be pity to see them go away), as well give option for orogs to use orc models.

And if some "goblin heads" are given to halflings/gnomes for players who like to look different, I would still keep option for the players to pick goblin models too over them if wished.

Edit: But if you ask me, I would just keep monster models and give orc models to orogs, as its often confusing to get them and half-orcs mixed.
https://petrifications.deviantart.com/
Gnome Wotan Woodberry - (Shelved)
Goblin Toymaker Karma - (Rolled)
Ogre Karstaag da Main Man - (Active)
User avatar
gordan
Posts: 63
Joined: Tue Mar 26, 2019 5:52 pm

Re: Hobgoblins?

Post by gordan »

cowboy wrote: Wed Mar 25, 2020 3:50 am
Ork wrote: Wed Mar 25, 2020 3:46 am Half-orc model. 10% smaller. Orange-red skin only. We need this!
This would be a quick thing.


Also, normal goblins with gnome model but a few scaled orcish heads would be perfect.
That would be nice but you have to find/make this goblin head model and doing sono i Remember you races Like kobolds, ogres,minotaurs and gnolls can not bhe changed... I mean they can but with a huge work from the developer's staff

accept the things you can not change.
Change the things you can.
And have the wisdom to know the difference.

Brandon Steel
Posts: 147
Joined: Thu May 04, 2017 8:51 pm

Re: Hobgoblins?

Post by Brandon Steel »

Don’t see why this wouldn’t work. I also think it looks better than the default models available. They just don’t look like hobgoblins, idk. Very weird design compared to what they’re supposed to look like.
User avatar
Ork
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 2623
Joined: Sun Nov 02, 2014 8:30 pm

Re: Hobgoblins?

Post by Ork »

You would see the hobgoblin population sky rocket if they were given dynamic models.
User avatar
gordan
Posts: 63
Joined: Tue Mar 26, 2019 5:52 pm

Re: Hobgoblins?

Post by gordan »

Ork wrote: Wed Mar 25, 2020 9:09 pm You would see the hobgoblin population sky rocket if they were given dynamic models.
Well they are a minor award race

accept the things you can not change.
Change the things you can.
And have the wisdom to know the difference.

CptJonas
Posts: 422
Joined: Sun Feb 04, 2018 9:36 pm

Re: Hobgoblins?

Post by CptJonas »

gordan wrote: Thu Mar 26, 2020 9:39 pm
Ork wrote: Wed Mar 25, 2020 9:09 pm You would see the hobgoblin population sky rocket if they were given dynamic models.
Well they are a minor award race
And?
User avatar
gordan
Posts: 63
Joined: Tue Mar 26, 2019 5:52 pm

Re: Hobgoblins?

Post by gordan »

Nothing, i was just saying i do not think giving Hobgoblins good models would make the popolation SKY ROCKET, maybe from 1 hobgoblin in the server it will start to seen 5 or 10 because they are still a race you have to use a reward on it, just saying that :D

not like Slaves rigth now that without the outcasts are EVRYWHERE :-P

accept the things you can not change.
Change the things you can.
And have the wisdom to know the difference.

User avatar
Ork
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 2623
Joined: Sun Nov 02, 2014 8:30 pm

Re: Hobgoblins?

Post by Ork »

Ooh, we should make them a not minor race.
User avatar
cowboy
Posts: 156
Joined: Tue Dec 03, 2019 11:11 pm

Re: Hobgoblins?

Post by cowboy »

Ork wrote: Thu Mar 26, 2020 10:19 pm Ooh, we should make them a not minor race.
hard agree
If lawyers are disbarred and clergymen are defrocked, shouldn't it follow that cowboys would be deranged?
CptJonas
Posts: 422
Joined: Sun Feb 04, 2018 9:36 pm

Re: Hobgoblins?

Post by CptJonas »

cowboy wrote: Thu Mar 26, 2020 10:46 pm
Ork wrote: Thu Mar 26, 2020 10:19 pm Ooh, we should make them a not minor race.
hard agree
gordan wrote: Thu Mar 26, 2020 10:01 pm Nothing, i was just saying i do not think giving Hobgoblins good models would make the popolation SKY ROCKET, maybe from 1 hobgoblin in the server it will start to seen 5 or 10 because they are still a race you have to use a reward on it, just saying that :D

not like Slaves rigth now that without the outcasts are EVRYWHERE :-P
Why? We allready have problem with nearly nothing interesting in lower rewards and you want to reduce it to nothing?
And who isnt siting on couple of minor/normal rewards anyway...its not like it takes more then 2-3 days of low game time to get charcter to lvl 16....
Shrouded Wanderer
Posts: 255
Joined: Sun Jan 26, 2020 6:33 am

Re: Hobgoblins?

Post by Shrouded Wanderer »

Normal reward needs love. Sure. But hobgoblins arent really uncommon at all.
CptJonas
Posts: 422
Joined: Sun Feb 04, 2018 9:36 pm

Re: Hobgoblins?

Post by CptJonas »

Shrouded Wanderer wrote: Fri Mar 27, 2020 12:19 am Normal reward needs love. Sure. But hobgoblins arent really uncommon at all.
True...lets move all non monster UD races to rewards and get hobs down to non reward... :D (joking...I would personaly like that....combined with total slave system rework so they cant own anything or their masters have acces to all their stuff bank included...but I can imagine that outrage)
User avatar
Ork
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 2623
Joined: Sun Nov 02, 2014 8:30 pm

Re: Hobgoblins?

Post by Ork »

You know with summer fastly approaching, itd be a great time to ungift & dynamic model hobgoblins! We need more lawful evil races in the Underdark. :>
Frailman
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 59
Joined: Mon Apr 06, 2020 7:53 pm

Re: Hobgoblins?

Post by Frailman »

I wanna make a hobogobo pretty bad, but the weirdly synched walk animation puts me off. Please, dynamic model them.
User avatar
Ork
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 2623
Joined: Sun Nov 02, 2014 8:30 pm

Re: Hobgoblins?

Post by Ork »

in these dark and dire times, it'd be great to see the hobgoblin nation rise and see with all these cool robes!
User avatar
RedGiant
Posts: 1533
Joined: Fri Sep 12, 2014 1:39 am
Location: North of Babylon

Re: Hobgoblins?

Post by RedGiant »

I don't always agree with Ork, but when I do, it's about hobgoblins.

https://oots.fandom.com/wiki/Redcloak?f ... unding.png
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
Xarge VI
Posts: 511
Joined: Mon Sep 08, 2014 8:05 pm

Re: Hobgoblins?

Post by Xarge VI »

That would be awesome. I would definitely play one again they were given customizable bodies! Hobgoblins are badass.
User avatar
Jagel
Posts: 1253
Joined: Tue Sep 09, 2014 3:50 pm
Location: Scandinavia

Re: Hobgoblins?

Post by Jagel »

Do they have classes they do well? Their stats are ok but most of the concepts I’ve come up with seem to be surpassed by other UD options.
Post Reply